G.A.M.E.S. vs Esl . Games, Animation, Movements, Entertainment, Socialization vs Esl Erasmus Project
General information for the G.A.M.E.S. vs Esl . Games, Animation, Movements, Entertainment, Socialization vs Esl Erasmus Project
Project Title
G.A.M.E.S. vs Esl . Games, Animation, Movements, Entertainment, Socialization vs Esl
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: Pedagogy and didactics; Early School Leaving / combating failure in education; Health and wellbeing
Project Summary
The main aim of this Project is through the concrete activities of “Simulating a Videogame”, “School Gardens” & “Beautify my School” to create learning environments that can be used as preventing tools against early school leaving and the excess time that spend our students with their mobiles. These tools will empower students and make school more attractive to all of them, fact that can become a key to their social, emotional and academic success.
By improving their attitude towards to school but also towards themselves, students that are at risk of Early School Leaving because of several reasons (i.e their socio- economic background, their special educational needs, bullies and/or bullied) the Project aims to create positive and safe emotional environments where bullying behaviors can no longer thrive.
The schools involved to this Project will choose the target group of students that work on the main fields: “Simulating a Videogame”, “School Gardens” & “Beaytify my School”. During the Learning/Training Activities in host schools exactly these students will be the one to participate in the activities organized by our partners.
The expected results are
To engage the students in the process of learning by participating the Activities. To encourage the students to take part into activities that enhance them and stretch them the feeling of being qualified and capable of performing the tasks
To encourage teachers to develop new innovative methods and material in the field of the subjects that they are involved in the project (Plastics, Informatics, Home Economics, Technology, Foreign Languages and Physical Education, etc) for teaching students at risk for ESL and bullying
To detect students with special skills and inclinations and to help these students to develop those skills
To help students develop modern technology skills and ICT skills for communication, project development and organization
To motivate students learning and staying bound to school
To recconect them with nature and healthy life
To limit the time that spend on their mobiles and start moving
Sharing experience, knowledge and expertise.
Evaluation will be based on the following methods: document analysis, observations (project meetings, mobilities, partners communication), interviews (oral, written by questionnaires) of the partners and the target group. Staff and teachers will be involved in planning and providing the evaluation tools and relevant questions.
Project Website
http://www.gamesproject@altervista.com
EU Grant (Eur)
Funding of the project from EU: 95522,8 Eur
Project Coordinator
Liceo Artistico “M.Preti/A. Frangipane” Reggio Calabria & Country: IT
Project Partners
- Budapesti Gépészeti SZC Szily Kálmán Technikum és Kollégium
- Instituto de Educación Secundaria Mediterráneo de Cartagena
- Szkola Podstawowa im. Kajetana Trybusa w Wojaszowce
- 3rd GYMNASIUM OF ELEFSINA

