Open your minds through games Erasmus Project

General information for the Open your minds through games Erasmus Project

Open your minds through games Erasmus Project
September 14, 2022 12:00 am
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Project Title

Open your minds through games

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: Inclusion – equity; Pedagogy and didactics; Creativity and culture

Project Summary

Our project entitled “Open your mind by the game” lasted two years (2017/2019) and concerned alll children without discrimination of age, handicap or a social environment, of the seven nursery schools, of France, Turkey, Portugal, Greece, Bulgaria, Italy and Estonia.
Our project based on arts through games allowed to offer to the children a very rich project in which most of the disciplinary approaches considered have been applied to the school curriculum.
Thus planned activities such as drawing, painting, preparing games, research, gathering the necessary information have allowed to develop many skills in the program’s vital areas : language, social sciences, foreign language, literature, mathematics.
It allowed students to acquire knowledge on the theme of European citizenship but also to develop group work, social relations and the discovery of other cultures through the arts in the game.
Our partnership was essentially based on the exchange of good practices, taking advantage of the different skills that each partner could bring to the project, the extension of ICT skills and the promotion of reflection practices.
Our project has also strengthened the quality and European dimension of teacher education. The project examined the overall needs of 7 European pre-school education programs for the designation of project tasks. This allowed for comparing techniques and transferring best practices of preschool approaches. Teachers who have used these intercultural learning methods have found ways to improve their skills in their field, with “Learning to Learn” techniques for young students. Thanks to the mobility, meetings (LTTs), teachers have been derive the maximum benefit of the partnership.

We focused on the following objectives:
* broaden the horizons of students ; to advance children’s knowledge of the diversity and richness of cultures in different parts of Europe
* Allow the child to understand the world around him and better understand the relationship between the different elements of his environment
* Improve artistic and social skills, learn to work, play as a team
* Mode of expression and construction of oneself
* experimenting with systems of values ​​and rules (reciprocity, cooperation, competition, negotiation, etc.), social relations,
this contributes to the feeling of belonging and allows the development of situations of assistance, of need, in order to achieve a better tolerance of failure. With the game you learn to win and lose.
* strengthen the professional development of teachers by developing innovative teaching methods and resources.
* encourage communication and cooperation between pupils and teachers from different European countries

Results:
Partners and children were involved in activities via the website, e-mail exchanges, creating games (puzzles, games, storybook, Ebook, PPT, mascots travel photo album, etc.).
* Each country has chosen a mascot to bring the culture of the partner, through mobility, to children – travel photo album of the mascot
During the project process, different educational games were created and a process of use:
1. show and tell the game with the mascot, each partner brought cultural objects from the country visited (discussion with the children)
2. Lotto game: we chose pictures that best represented their country, photo of the capital, the flag, the mascot
3. Game dominoes / graphics: choice of photos with graphic representation such as famous monuments, national symbols, works of art, to combine them with the forms…
4. Labeling word game: “The pencil box talked”, learn words in English (colors, objects etc.),
5. Thinking game: on the folk tale (draw me a story), puzzles
6. Board game, goose game way, use of the mascot
7. 7 family card game: combination of art and cultural heritage from all countries / find different flags, mascots, artists’ works, etc.)
8. Ebook regroupant tous les jeux https://www.calameo.com/books/00180991
Website http://throughgames.weebly.com/
Twinspacehttps://twinspace.etwinning.net/45782/pages/page/273779

Impacts: The project activities, the organization of Erasmus Day, the exhibitions accessible to children, their parents, local representatives, members of education have promoted ideas, cultural differences and draw profit. The results of the project acted as an agent of social and cultural integration, they support communication with others and building friendships.

EU Grant (Eur)

Funding of the project from EU: 137570 Eur

Project Coordinator

Ecole Maternelle & Country: FR

Project Partners

  • Kohtla-Järve Lasteaed Tareke
  • 14th Kindergarden of Mytilene
  • Agrupamento de Fajões
  • ODZ IZVORCHE
  • Sincan Lale Anaokulu
  • DIREZIONE DIDATTICA “III CIRCOLO BALDO BONSIGNORE”