DIGITAL VOYAGE AROUND EUROPE Erasmus Project

General information for the DIGITAL VOYAGE AROUND EUROPE Erasmus Project

DIGITAL VOYAGE AROUND EUROPE Erasmus Project
September 14, 2022 12:00 am
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Project Title

DIGITAL VOYAGE AROUND EUROPE

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Labour market issues incl. career guidance / youth unemployment

Project Summary

Digital literacy and 21st century skills play a crucial role as part of modern-day citizenship and modern life in general. Adult education should be able to encourage this. Therefore, there is a need an agile mindset, willing to try new things, learn from both success and failure, and be supported to do so. Such is the growth of digitization, that EU adults need to be encouraged to engage in lifelong learning in order to acquire the skills necessary to catch up with the needs and opportunities of modern digital life. Digital work can happen in face-to-face situations as well as in online environments – or in a mixture of these two. Digital media and technology can be either a tool, an activity or a content in youth work. Digital work is underpinned by the same ethics, values and principles as adult work. This need can be addressed by using Augmented Reality technology in Adult Training and LifeLong Learning, and the first step would be to prepare the trainers themselves, by introducing them to the use of Augmented Reality in the Classroom.

An Adult Digital Education Skills Kit to Foster Employability
To achieve the aforementioned goal, we are planning to implement this proposal. The project partners will collectively create a “Digital Toolkit” under the name DVAE (the adult Digital Education Skills Kit to foster employability) by which an Adult Trainer can learn how to create content for his class as well as use it to promote Lifelong Learning to Adults and help them increase their skills towards the labor market.

The objectives of the project would be, in chronological order:
-Establish a relevant curriculum based on an analysis of the training needs of adult learners according to the digital skills needed to improve and foster employability;
-Implement courseware and e-Learning content based on the established curriculum of courses focused on engaging adults to improve their employability and digital literacy;
-Develop a set of case studies serving as examples of successful use of Augmented Reality (AR) for training adults;
-Develop an innovative “Digital Adult Trainers Toolkit” which will provide EU Adult Trainers with a set of digital resources, including e-learning content and AR-case-studies which they can include in their training sessions to help increasing the interest level of adult learners;
-Use a group of Adult Trainers to evaluate the aforementioned “Toolkit”
-Disseminate the results of this project across Europe and openly distribute the resultant “DVAE Toolkit” to a minimum target of 1,000 Adult Trainers

The Adult Digital Education Skills Kit will be made by a consortium of 8 partners from 7 different European countries. It includes LifeLong Learning Centers (Adult Training, e-Learning), a Counselling Body, a Digital Media expert, an Employment Agency, and Technical Experts (Augmented Reality, 2D&3D Digital Model Creation). The combined skills of these institutions will develop a digital tool kit that will target Adult Trainers, Learners and Stakeholders relevant to Adult Education, allowing them the means to integrate Augmented Reality into their teaching, thus helping Adult Learners to gain Modern-day Skills required in the Labor Market, such as Digital Literacy.

The project will follow a work breakdown structure, and each activity’s progress will be monitored through the completion of its subroutines. This allows for careful planning and coordination of the activities and the total project, and by using the Project Management’s Time Management principles we can stay within our EFT (Earliest Finish Time) and LFT (Latest FT). We have planned for four phases for our Project: Planning, Development, Implementation & Dissemination.

As the target groups are widespread (Adult Trainers, Stakeholders, Learners), it is reasonable to expect that DVAE utilization will not be limited to the participating organizations. While the direct result will be to enable Adult Trainers to integrate Augmented Reality in their teaching, this indirectly results into allowing Adult Learners better educational chances and brings them closer to gaining useful Modern-day Labor Market Skills, such Erasmus+

Project Website

https://dvaeproject.eu

EU Grant (Eur)

Funding of the project from EU: 178285 Eur

Project Coordinator

ASSOCIATION DE COOPERATION AL DESAROLLO ABARKA & Country: ES

Project Partners

  • SC PSIHOFORWORLD
  • Kapadokya Egitim ve Arastirma Dernegi
  • ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE CONEXAS Y AFINES
  • Alliance for Global Development
  • GODESK S.R.L.
  • Skills Zone Malta co. Limited
  • Namoi