CO-M-E and play for health! Gamification in senior health education Erasmus Project

General information for the CO-M-E and play for health! Gamification in senior health education Erasmus Project

CO-M-E and play for health! Gamification in senior health education Erasmus Project
September 14, 2022 12:00 am
1

Project Title

CO-M-E and play for health! Gamification in senior health education

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Health and wellbeing; Intercultural/intergenerational education and (lifelong)learning; New innovative curricula/educational methods/development of training courses

Project Summary

The main goal of the project CO-M-E and play for health! is to create a toolbox for senior educators and carers for the elderly, enabling work in the field of health education based on the process of self-diagnosis, self-reflection and modular content selection depending on the needs of the group and the moment of the learning process. The tool box will consist of a report comparing examples of good practices, a packet of games in stationary education (CO-M-E and sit to play!), on-line games (CO-M-E ON and play!) and a handbook presenting the methodology of working with these tools. The project will last from 01/10/2020 to 31/05/2022
The project has been created and will be implemented by partners from 4 countries: Biosynergia Foundation (Poland), VITECO (Italy), Ljudska univerza Rogaška Slatina (Slovenia) and Egeria Desarrollo Social (HIszpania).
The target groups of our project are people involved in non-formal education of seniors – especialy educators and volunteers dealing with health issues in their cooperation with seniors.
The toolbox – main result of project – will allow our target groups of our project and results – educators and healthcares with different levels of experience and knowledge in the field of older people’s work with to:
– modular selection of educational content in the area of Cognitive, Mental and Emotional Health (CO-M-E) in working with seniors, using ready-made content and proposed methodology
– the ability to develop their own ways of working with seniors, using the received game methodology tool
– diagnosis of knowledge and level of cognitive ability of the group at the beginning of the educational process
– easy evaluation of the impact of educational / caring / on seniors through the ability to monitor the obtained variable input, middle and output results
– the possibility of planning remote education of older people using the online tool, simultaneously with the ability to view their results

The main activities undertaken in the project are:
– developing a report on the situation of health education for the elderly and the use of games in the education of seniors – focus and desk research
– creating a concept and developing up to the final product of modular games supporting the education of seniors in the area of mental and cognitive health (memory and cards)
– creating a concept and developing up to the final product of modular online games supporting the process of learning and self-learning of seniors in the area of cognitive and emotional health
– conducting international training for educators and volunteers, preparing for the test phase of the above games, before developing final products;
– 6 workshops in the test phase for seniors from 3 countries
– publishing a guide to game methodology with examples of good practice
– Project summary will include 3 local multiplier events and one webinar.

Educators, volunteers and caregivers working with seniors will have innovative tools to better interact and comprehend elderlies and their difficulties. Through the online games and the cards, together with the tool box that gives practical tips to better use them, educators will be able to diagnose the cognitive capabilities and mental condition of learners. This will give them the opportunity to better define the educational path for seniors. It is very important that the game module developed in the toolbox will allow you to plan the entire educational paths based on them, along with monitoring the progress of competences acquired by seniors in the field of health education, as well as the impact of these tools on the health of seniors in the area of CO-ME health (e.g. emotions of seniors or memory abilities). The project will boost the creation of a collaborative learning interaction environment between educators and seniors. By raising the awareness and training on sensitive issues such as Cognitive, Mental or Emotional health, it will be possible to spread good practices to use innovative tools such as games to support and educate the elderly.

EU Grant (Eur)

Funding of the project from EU: 132546 Eur

Project Coordinator

FUNDACJA BIOSYNERGIA & Country: PL

Project Partners

  • VITALE TECNOLOGIE COMUNICAZIONE – VITECO SRL
  • LJUDSKA UNIVERZA, ZAVOD ZA IZOBRAZEVANJE IN KULTURO, ROGASKA SLATINA
  • ASOCIACION EGERIA DESARROLLO SOCIAL