Digital Training in VET Erasmus Project

General information for the Digital Training in VET Erasmus Project

Digital Training in VET Erasmus Project
September 14, 2022 12:00 am
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Project Title

Digital Training in VET

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Digital Education Readiness

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Research and innovation; Cooperation between educational institutions and business

Project Summary

The aim of the project is to propose an innovative solution for situations in which vocational education becomes mandatory in distance in both schools and companies in crisis situations such as Covid19. Thus, in cases where vocational education cannot be done face to face, an innovative method will be developed with this project to increase students’ participation and learning motivation during distance teaching.
As a result of the synchronized online vocational education model to be developed with the project, students will make learning permanent by performing less practical applications in the workshop environment. Therefore, practical training time will be shortened, less energy and material will be consumed. Companies involved in the project will be able to use the method to be developed effectively in their training and remote repair maintenance processes. Consequently, the technical and digital skills of the vocational students will be able to improve in crisis times. The digital qualifications of the vocational teachers will be developed during the project activities. A report outlining guidelines to encourage effective digital training methods, including examples of good practices, recommendations, guidelines, and an AR training model developed. A range of training modules will be produced, giving generic digital learning advice and guidance through to the development of technical skills to create digital content suitable for use with immersive technologies. This piece of work will also include the delivery of training. Digital content will be created to help innovate the delivery of curriculum for training in operating CNC machines. This will make delivery of that curriculum more innovative and in the on-going pandemic situation, will act as an exemplar that could be used for similar developments in other curriculum areas. The project will develop a framework for organizing the assessment of digital learning environments in a standardized way in vocational education (VET), to fit scenarios where traditional face-to-face exams. A final output end of the project will be an example of teaching material for AR-based digital education platforms, including digital training content, application videos, AR applications, and online assessment tools. The project will expect to develop: – Improving the quality of vocational education using AR technology – Enhancing the learning motivation and interaction of students, – Promoting career development through intercultural learning – Increasing the participants’ motivation to learn – Developing the foreign language skills of the participants – Development of cooperation between universities, industrial organizations, and vocational education institutions in the European dimension. – Development of digital teaching materials based on AR technology within international education standards.

EU Grant (Eur)

Funding of the project from EU: 206060 Eur

Project Coordinator

ANKARA SANAYI ODASI & Country: TR

Project Partners

  • Budapesti Müszaki Szakképzési Centrum Újpesti Két Tanítási Nyelvü Müszaki Technikum
  • NATIONAL TECHNICAL UNIVERSITY OF ATHENS – NTUA
  • NORTH WEST REGIONAL COLLEGE
  • TRANSTURK İÇ VE DIŞ TİCARET LİMİTED ŞİRKETİ
  • HACETTEPE UNIVERSITESI
  • TUSAS-TURK HAVACILIK VE UZAY SANAYII AS