Innovative Digital Pedagogies for Entrepreneurship Educators Erasmus Project

General information for the Innovative Digital Pedagogies for Entrepreneurship Educators Erasmus Project

Innovative Digital Pedagogies for Entrepreneurship Educators Erasmus Project
September 14, 2022 12:00 am
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Project Title

Innovative Digital Pedagogies for Entrepreneurship Educators

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Digital Education Readiness

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Enterprise, industry and SMEs (incl. entrepreneurship); ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses

Project Summary

CONTEXT
The Covid Pandemic has caused huge disruption to our economies and societies. Europe’s SME are among the hardest hit, with steep drops in revenues threatening the very existence of their businesses. Entrepreneurship educators have a critical role to play, providing managers and staff with access to the knowledge and skills training they need to reinvigorate their business models and survive the crisis.
However, facing the imperative to embrace digital teaching and learning, entrepreneurship educators themselves need to improve their own digital competences in order to rise to the challenge.
In response, the OBJECTIVE of INDEED is clear: increase the ability and motivation of Entrepreneurship Educators to embrace inclusive digital pedagogy and tools in their training and mentoring. In doing so, they will not only increase the overall effectiveness of the learning outcomes, they will also become agents of change to improve the digital competences of entrepreneurs & SMEs.

ACTIVITIES
In order to achieve this objective, we will produce 3 complementary outputs:
IO1: The Inclusive Digital Pedagogy Toolbox. An interactive publication featuring the 20 best digital learning resources of particular relevance for Entrepreneurship, tested and tried by our team, with practical guidance on how to use them.
IO2: Digital Pedagogy Online Learning Course. A course that Entrepreneurship Educators can use to strengthen their own digital skills.
IO3: Inclusive Entrepreneurship Hackathon. A Guide that introduces EEs to the concept of a Hackathon on creative digital pedagogic approaches & tools and guides them on how to use these tools and techniques to implement more inclusive, more innovative, more impactful teaching.

TARGET GROUPS
The project specifically targets Entrepreneurship Educators in colleges and continuing VET comprising enterprise trainers, lecturers, business coaches etc. In addition, small businesses, encompassing early stage entrepreneurs and established sole traders, micro and small enterprises are a secondary target group.
Finally, although a VET project, given our partnership profile, INDEED is also likely to cause positive impact for educators and managers in Adult and Higher Education too.

RESULTS
During the life span of the project 500 entrepreneurship educators will receive or download our outputs; 80 Entrepreneurship VET organizations will share the resource with their staff and deliver the INDEED online course, resulting in even greater numbers of upskilled educators; 30 stakeholder organizations will become more aware of the urgency of improving the digital competences within entrepreneurship VET and explore new ways to support and incentivise organizations who offer this training.

IMPACT
INDEED has been carefully designed to ensure that the outputs that are produced and the activities carried out in the project are capable of generating the desired impact for each target group. By improving the skills and attitudes of business educators to increase the use of digital tools and digital teaching we will impact not only the effectiveness of entrepreneurship training to individual trainees and groups, but be able to create waves of change regarding the use of digital technology in entrepreneurship VET as a whole.
At a national level the project will impact on the entrepreneurship VET sector by showing how it can and must adjust to harness the power of digital technology, or risk failing itself and its trainees and clients. We will demonstrate that resistance to change can be overcome and that increasing digital competences and closing the skills gap will not occur automatically; it requires systematic investment and support in the development of the digital competences of our teachers and trainers.
At international level, the project will impact positively on the ongoing work of EU bodies to develop robust yet practical frameworks for competence development and to close the digital skills gap. The EntreComp, DigComp, DigCompOrg and DigCompEdu frameworks will be reference points throughout the project.

EU Grant (Eur)

Funding of the project from EU: 274141 Eur

Project Coordinator

National Enterprise Network & Country: UK

Project Partners

  • Asociación Naceional de Centros Europeos de Empresas e Innovación Españoles ANCES
  • POLNOCNA IZBA GOSPODARCZA W SZCZECINIE
  • ACEEU GmbH
  • CANICE CONSULTING LIMITED
  • MOMENTUM MARKETING SERVICES LIMITED