Creative European Methodology Erasmus Project

General information for the Creative European Methodology Erasmus Project

Creative European Methodology Erasmus Project
September 14, 2022 12:00 am
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Project Title

Creative European Methodology

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Creativity

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Open and distance learning; Creativity and culture

Project Summary

CEM project is the result of a solid context analysis where the COVID-19 pandemic has not only limited the way people can relate to each other and perform their most basic daily tasks, it has also had a significant impact on the regular delivery of the training focus in the face-to-face mode. At such a critical time for our societies, access to lifelong learning is proving, more than ever, to be essential to ensure a speedy recovery, while promoting equal opportunities for people of all backgrounds, it is clear that we need a new methodology creative and innovative to respond to this new situation.

The current situation allows culture to be increasingly available online via internet and social media. This new way to enjoy culture via internet is getting popular due to the Coronavirus pandemic, but also because “online” is replacing face to face events in our daily lives. Artists need to acquire enough digital competences to be able to work online and attract audience maintaining, at the same time, the quality of the job. Therefore, developing creative a skills through digital and entrepreneurship tools will confer an integrated curriculum upon the artistic collective.

The context analysis in all partner countries has revealed that the training methodology focused on the face-to-face mode does not work in pandemic conditions and it is needed a new creative methodology to solve this problem. This project is focus on develop a new methodology to reinforce creativity, as well as to boost quality, innovation:

PROBLEM identified: face-to-face methodology does not work in pandemic settings – Linked to need 1: Develop a new methodology linked to Objective 1: Develop a new methodology to reinforce creativity, as well as promote quality, innovation. Current methodologies are designed for face-to-face work and environments where people can interact with others, but the impact of COVID has changed this reality. We need to learn how to work in isolated spaces.

The development of a new methodology must be tested in a working group by applying a training plan and this is linked to Objective 2: Develop a study plan to apply the new methodology. We need to learn by following a structured work plan to support our learning process.New technologies have given us the opportunity to break the isolation of the pandemic lockdown. this project aim at equipping target groups to face the challenges presented by the recent sudden shift to online and distance learning, including supporting adults to develop digital competences and safeguarding the inclusive nature of learning opportunities. We need to implement online, blended and distance learning and training to break the isolation and promote integration and learning.
NEED1: learn how to work in isolated spaces – LINKED with OBJECTIVE 1: Develop a new methodology creative and innovative
NEED2: learn by following a structured work plan – LINKED with OBJECTIVE 2: Develop a new curriculum of creativity and innovation in isolated spaces.
NEED3: implement online, blended and distance learning and training – LINKED with OBJECTIVE 3: Develop an on-line course of creativity and innovation in isolated spaces.

Target groups: Artists regardless of social and cultural background:
The project will benefit the following main target groups:
1 Artists, Llow-skilled or low-qualified willing to develop their creative and innovative skills, involved in employment programs or in learming and training pathways.
2. Trainers willing to help other low-skilled or low-skilled Artists develop their creative and innovative skills and eventually to seek out low-skilled or low-skilled individuals to join their staff in a key position after a period of training and job shadowing.
3. Organizations training low-skilled or low-qualified Artists and their trainers (in a broader sense: also career counsellors, coaches, educators)
4. Others: associations of low-skilled or low-qualified people, organizations training trainers, teachers, entrepreneurs’ associations, decision makers
The number at previous box refers to people informed (targeted by information) thanks to dissemination. Dissemination is described under Dissemination plan and Use of Projects’

TRANSNATIONALITY: The transnationality of this project is the transnationality of the problem that it is facing. The current COVID-19 crisis has greatly accelerated the need for modernization and digital transformation of learning and training methodologies across Europe. The challenge of the pandemic is affecting all countries, not only Europe but the whole world and all partner countries are committed to strengthening the learning and training capacity of adults to break the isolation and exclusion of people with fewer opportunities. This project focuses on capacity building to implement online, blended and distance learning and training; develop the digital skills of adults, enabling them to develop high-quality inclusive digital learning.

EU Grant (Eur)

Funding of the project from EU: 238293 Eur

Project Coordinator

STICHTING AMSTERDAM EUROPEAN MOBILITY & Country: NL

Project Partners

  • ASOCIACION CULTURAL INTEGRA
  • UNIVERSITA DEGLI STUDI DI FIRENZE
  • STICHTING ZID
  • EIA – ENSINO E INVESTIGACAO E ADMINISTRACAO SA
  • Clictic S.L.