Serious games for digital readiness of water education Erasmus Project

General information for the Serious games for digital readiness of water education Erasmus Project

Serious games for digital readiness of water education Erasmus Project
September 14, 2022 12:00 am
1

Project Title

Serious games for digital readiness of water education

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Digital Education Readiness

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Environment and climate change; Cooperation between educational institutions and business

Project Summary

SMARTEN (Serious gaMes for digitAl Readiness of waTer EducatioN) supports the digital transition following the European Skills Agenda accelerated by the COVID-19 crisis. The project focuses on innovative practices based on serious games in education, addressing the water subject in line with the European goals on environment and climate. It also promotes internationalisation as a key priority for building responsiveness, adaptability and flexibility of education against external disruptors.

SMARTEN builds digital readiness of water-related European higher education and lifelong learning as well as mitigate impacts of the COVID-19 crisis on the educational activities of the partners. The project increases share of active digital teaching and lifelong training in the partners’ water-related educational programs; supports lifelong learning instructors and teachers of the partner universities in the development of their digital competences and skills; upgrades water-related curricula of the partner universities with teaching and learning modules that include water-oriented serious games; ensures transferability of the developed curricula to various Learning Management Systems within and outside the consortium; establishes a network-of-networks of European institutions working with water-related digital education for exchange of resources and experience on serious games.

The project is designed towards the needs and for the benefit of students of water-related programs, young water professionals, water educators in academia and industry, water society and European community at large.

SMARTEN will provide six digital gamified workshops on three water-related serious games, guidelines and assistance tools for facilitators, ICT tools for learning path and experience, instruments of augmented collaboration, a compendium of real-life case-studies for project-based learning, supporting teaching and training digital content, tools for the involvement of regional stakeholders in serious games, six universal eLearning modules. The project will organise three transnational project meetings, two training activities and four multiplier events.

“In the midst of every crisis, lies great opportunity” – Albert Einstein. This COVID-19 crisis gives SMARTEN an opportunity to bring value to others in the digital space by using facilitation and digital skills, competences in serious games and social innovation, together with knowledge on Water-Climate-Land-Energy-Ecosystems-Food NEXUS. Therefore, SMARTEN project is designed for a brave new world where all its results will have an even bigger opportunity to make an impact.

EU Grant (Eur)

Funding of the project from EU: 245331 Eur

Project Coordinator

NORGES MILJO-OG BIOVITENSKAPLIGE UNIVERSITET & Country: NO

Project Partners

  • H2O-People B.V.
  • PANEPISTIMIO THESSALIAS
  • UNIVERZITET U NISU