promotINg Cyber-hygIene in eDucation through sEcuring distaNCe lEarning Erasmus Project
General information for the promotINg Cyber-hygIene in eDucation through sEcuring distaNCe lEarning Erasmus Project
Project Title
promotINg Cyber-hygIene in eDucation through sEcuring distaNCe lEarning
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Digital Education Readiness
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Open and distance learning; ICT – new technologies – digital competences
Project Summary
Over the past months, the COVID-19 pandemic has raised significant challenges in the global educational sector on different levels, calling for the full digitilization and remote delivery of courses and programs, while many institutions are not fully prepared for such situation. Although the global educational sector has attempted to react promptly to such new situation, it is widely accepted that existing solutions have introduced a number of security and privacy concerns, as remote delivery increases the chances for sensitive student and teaching staff data to be exposed to cyber threats. Moreover, digitilizing and not only digitising the education implies adjusting the pedagogical models of the respective courses, to enhance interaction and minimize passive learning, which in turns introduces further challenges in terms of security and privacy.
INCIDENCE aims to address those challenges at two levels. On the educational level, by developing and delivering a novel cyber hygiene framework, tailored to the requirements and characteristics of HEI distance learning and teaching, and on the infrastructure level by offering a safe to use eLearning toolkit reflecting on modern eLearning pedagogies and state of the art cybersecurity and privacy advances. Such solutions will empower both teaching staff and students with knowledge on maintaining a high level of cyber hygiene and new capabilities to respond to potential threats that may arise.
To support the above, the project will produce four main outputs. A Gamification Cyber Hygiene Training framework, a Scenario Based Learning (SBL) eLearning toolkit, a MOOC course to disseminate, in a wide audience, the framework and toolkit derived from the previous outputs, and a set of best practices and techniques to improve the security of virtual rooms and learning management systems.
EU Grant (Eur)
Funding of the project from EU: 236767 Eur
Project Coordinator
STOCKHOLMS UNIVERSITET & Country: SE
Project Partners
- PANEPISTIMIO DYTIKIS MAKEDONIAS
- SIDROCO HOLDINGS LIMITED
- DIETHNES PANEPISTIMIO ELLADOS
- Massive Dynamic Sweden AB

