Digital Creative Writing Communities Erasmus Project
General information for the Digital Creative Writing Communities Erasmus Project
Project Title
Digital Creative Writing Communities
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Open and distance learning; Creativity and culture; New innovative curricula/educational methods/development of training courses
Project Summary
Creative writing (CW) is a powerful tool for developing a range of skills in young people, but it’s severely underused. Youth workers and other educators today have little to no support in using CW as an educational tool.
CW encompasses practices highly potent for developing critical thinking, increasing comprehension, encouraging innovative thinking, increasing problem-solving skills, and producing more reasoned analyses. It is a method capable of inspiring empathy and emotional connection to subjects at hand, and increasing motivation for learning. However, due to the lack of attention to creative pursuits in formal curricula, training opportunities for teachers and other educators, as well as the time necessary to implement it properly, CW is rarely used as an approach in teaching outside of private education and costly courses. The Covid-19 crisis has further limited options for young people, youth workers, teachers, and other educators. These obstacles are the reason educators in non-formal and formal education alike are missing out on key learning benefits for young people, even when dealing with subjects and topics seemingly unrelated to non-technical forms of literature and creativity, such as history, politics, economics, and even natural sciences.
This project answers the need for easily accessible, open-source, and structured CW teaching and learning resources and builds a bridge between youth work, creative and IT organisations, which makes it unique. We will provide support for youth workers, teachers, and other educators in offering young people an accessible and engaging way to improve their skills and explore their creativity through the following outputs:
O1: a CW teaching methodology suitable for use in an online environment, taking into account both guided and self-directed learning
O2: an implementation toolkit containing literary tools, excerpts, writing prompts, and other materials youth workers and teachers can use in a variety of educational and national contexts
O3: a user-friendly e-learning platform featuring an interactive network of lessons and content
The outputs will be highly interactive and intuitive to use, providing a user-friendly environment that invites engagement and reduces the fatigue caused by the use of complex digital tools. The majority of project partners come from national contexts in which CW courses and practices are nearly completely unavailable to young people. This is the consequence of the fact that training in using CW as a teaching method is absent from higher education for future educators, which is why youth workers and other educators need to be supported through the development of suitable methodologies and tools for using CW in their teaching.
The outputs will provide youth workers, trainers, teachers, and educators with the blueprint and tools for teaching CW. This will remove a major obstacle to teaching CW, namely the fact that most educators have no access to CW training and are left to their own devices when planning CW lessons, resulting in a discouraging and time-consuming process with modest outcomes. On the other hand, the outputs will be built so as to capitalize on young peoples’ interest in new technologies and fast-paced internet learning by offering them a highly interactive learning platform, instead of insisting on traditional teaching strategies young people find difficult to engage with.
The project targets youth workers and trainers in need of more attractive teaching styles in delivering education aimed at developing critical thinking, innovative thinking, creative potential, analytical skills, problem-solving skills, and increase comprehension, teachers in formal education interested in blending non-formal and formal teaching methods to increase educational outcomes and motivate students, and young people interested in exploring creative writing, especially those with no access to similar activities or locked out of participation due to financial or geographical constraints. Project activities, including staff training and blended mobility events, will be used to improve project outputs through test implementation of developed materials. Educators and young people participating in project activities will provide valuable feedback. Their feedback will be instrumental in adapting all outputs, ensuring ease of use, and wide applicability that answers users’ needs. 400 young people and over 100 educators will be directly involved.
The methodology, tools, and e-learning platform represent an innovation in the field given that there are currently no comparable interactive online tools for creative writing education available to youth workers or other educators. We will help transfer the teaching of creative writing to an online environment, building on the principles of gamification to create an interactive learning platform that lets groups and individual users tailor their user experience increasing participation rates.
EU Grant (Eur)
Funding of the project from EU: 198016 Eur
Project Coordinator
Hrvatsko debatno drustvo & Country: HR
Project Partners
- INTERNATIONAL DEBATE EDUCATION ASSOCIATION
- UDRUGA ZA PROMICANJE KULTURA KULTURTREGER
- MLADINSKI OBRAZOVEN FORUM
- Eesti Väitlusselts
- Learning Wizard d.o.o. za savjetovanje

