DigitArt Erasmus Project
General information for the DigitArt Erasmus Project
Project Title
DigitArt
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Creativity and culture; Civic engagement / responsible citizenship
Project Summary
The DigitArt! project is a partnership promoted by three European organizations, Contextos – Cooperativa para o Desenvolvimento e Coesão Social CRL (Portugal), Lasco (Italy), and Asociación Fronteiras (Spain), which based on their expertise is looking to co-design a participatory methodology that will increase digital competencies and increase youth participation, identifying, reflecting and collecting day-to-day testimonies about Creativity, Arts, and Culture with the following objectives:
1) Develop methodologies and training tools to promote empowerment, participation, and integral development of Youth in Europe through the participatory video and digital storytelling tools.
2) Create a virtual community for exchanging experience, strategies, and generating sustainable alternatives, with the involvement of young participants, stakeholders, and members of organizations as key actors.
3) Train 18 participants to become active agents in the processes of political and economic transformation, through the development of digital and communicative skills and support the building of participatory and collaborative citizenship.
4) Train 18 stakeholders of the participating organizations in the tools and methodologies developed during the project
The DigitArt! methodology is structured following a bottom-up approach that seeks actively involving youth in the promotion of EU common values by using new creative ways for civic participation such as narratives based on audiovisual languages and contemporary arts (e.g. performances, music, theatre, urban art, etc).
Focused on youth, the project aims to involve them in the process of rethinking themselves, as well as their role in the future of their localities. Participatory Video and Digital Storytelling and non-formal education are the methodologies chosen to develop audiovisual and multimedia content as a tool to express and generate ideas in order to identify the needs, local resources and collectively build sustainable alternatives.
The project starts by identifying case studies and collecting information that can be further used to develop a methodology for promoting a creative learning environment and assessing the needs /priorities of youth and relevant stakeholders, in terms:
1) learning tools and resources, materials, courses, and training modules to foster creativity, culture, and multiculturalism,
2) activities linked to reinforce all aspects of creativity in non-formal and formal education, by enhancing the development of digital skills and competences.
ACTIONS
1) Two Transnational Project Meetings;
2) Two Transnational Mobilities with learning opportunities for 36 participants in creative spaces and cultural heritage sites;
2) Development of 5 Intellectual Outputs (IO1 – State of Art Research; IO2 – Participatory Video – Develop a Methodological Guide for the implementation of innovative strategies that promote the participation of Youth; IO3 – Training Itinerary to Improve ICT Competences; IO4 – Methodological Guide for the Development of Collaborative Projects For Youth; IO5 – Collaborative Documentary
4) Six focus groups to debate about youngsters’ motivation, significant obstacles exist that inhibit, and often discourage community activeness and reflect on how to use art and creativity in the new digital world to fight those problems, increasing the participation of youth in their local community.
5) Three Local Dissemination Seminars (Multiplier Events)
By the end of the project, the participants will develop their digital skills and competencies by enhancing creativity, while increasing the quality and innovation of youth work thanks to the tools provided during the duration of the whole project, contribute to overcoming physical borders and to facilitate interactions between similar populations in Portugal, Caserta, and Ayamonte, aiming at breaking isolation and at motivating the exchange of ideas, as tools for social change and participation.
The objectives of our project are in line with the Erasmus+ program since through the planned activities we will help young generations and youth workers to acquire skills and competences, including digital competences, that reinforce creativity in education, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the resilience of the cultural and creative sectors.
Project Website
https://contextos.org.pt/o-que-fazemos/digitart/
EU Grant (Eur)
Funding of the project from EU: 102307 Eur
Project Coordinator
Contextos – Cooperativa para o Desenvolvimento e Coesão Social CRL & Country: PT
Project Partners
- FRONTEiRAS Asociación Cultural
- Lascò srl a socio unico

