The Climate heritage Game Erasmus Project
General information for the The Climate heritage Game Erasmus Project
Project Title
The Climate heritage Game
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Digital Education Readiness
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Environment and climate change; Creativity and culture
Project Summary
The Climate Heritage Game project aims to satisfy the very pressing current need for the development of teachers’ digital skills, specifically educational game development skills and to provide them with an engaging and immersive training tool to support online learning. In parallel the project aims at creating awareness and engagement of students (aged 13-18 years old) with the European priorities of Cultural Heritage preservation and Climate Change mitigation, by employing their favorite pastime, Gaming, as a training method. For both the target groups, teachers and students, the ultimate project goal is to make them more resilient and to prepare them for the new, evolving, digital world.
The specific project objectives are:
To create a training course which will train teachers in the digital skills that are necessary for digital game development for a pedagogical context.
To make teachers and students aware of their local Cultural Heritage sites, to encourage them to appreciate and become connected with their cultural environment and the ways it contributes to their town’s/city’s everyday life and wellbeing.
To train teachers and students on the effects of climate change on cultural heritage.
To create an open online game for students of all European schools to use to learn more about climate change and cultural heritage.
To develop a series of multimedia elements (original videos, photographs and digital scripts) in order to create awareness of the effects of climate change on cultural heritage in general and their local towns/cities in particular, by the schools involved.
To ameliorate students’ skills in cooperating in teams for game development and in familiarizing them with game development.
To disseminate the project site and social media effectively in order to increase the impact of the outputs, both the training program for teachers and the free game for students.
To enhance the cooperation among European schools.
Target groups
-Teachers / educators of secondary schools
– Students of secondary schools (13-18 years old)
Outputs
In order to achieve the objective mentioned above, the project will produce the following intellectual outputs:
O1 Training Course on how to develop a digital game for Educational Purposes
The main goal of Intellectual Output 1 is to create a Training Course that will include the basic academic and practical guidelines as well as resources to create a digital game for educational purposes based on a previously selected free platform.
Keeping Climate Change and Cultural Heritage as the content focus of the project, partners will develop a training course on how to build a digital game from scratch which will enable participants to use that digital skills throughout their academic career, now and in the future.
The Training Course for teachers will include the following elements:
Theoretical presentation on a PowerPoint of all the necessary information and guidelines on which free platforms to use and how to develop a digital game for educational purposes.
Instructive videos with hands-on examples.
Practical Exercises on game development.
Case studies on academic goals and the respective game development ideas.
Quizzes and tests to assure comprehension and retainment of the newly acquired knowledge.
O2 The Climate Heritage Game
O2 has two distinct but interconnected goals:
The first goal pertains to the actual subjects of Cultural Heritage and Climate Change. It is the phase intended to create awareness in students and teachers about these important issues by actually examining, studying and creating informative content about cultural sites and the impact of climate change to them, in their own towns or cities.
The second goal is by applying the knowledge of the Training Course of O1, to actually create the Climate Heritage Game, evaluate and disseminate it to associated partners and all possible target groups
The project also will include:
One learning and training activity for teachers (The Training Course O1)
3 transnational project meetings for better cooperation, planning and making adjustments to outputs and results.
6 multiplier events for dissemination and application of project outputs and results to target groups and stakeholders.
2 Informative Webinars
6 Local workshops for teachers (1 in each partner country)
The partnership is composed of six organizations coming from 6 different countries, all of which have extended experience on the project’s core subjects.
P1. Etudes et Chantiers Corse from France, P2 IDEC from Greece, P3 Alcanena School Cluster from Portugal, P4 Politeknika Ikastegia Txorierri (VET centre) from Spain, P5 Predict CSD Consultancy from Romania and P6 Prof. Ivan Apostolov School from Bulgaria.
All project results will be translated to all the partner countries’s languages, as well as English and will become available online and completely free of charge.
EU Grant (Eur)
Funding of the project from EU: 232181 Eur
Project Coordinator
Etudes Et Chantiers Corsica & Country: FR
Project Partners
- S.C. PREDICT CSD CONSULTING S.R.L.
- Prof. Ivan Apostolov Private English Language School
- AINTEK SYMVOULOI EPICHEIRISEON EFARMOGES YPSILIS TECHNOLOGIAS EKPAIDEFSI ANONYMI ETAIREIA
- Agrupamento de Escolas de Alcanena
- POLITEKNIKA IKASTEGIA TXORIERRI S.COOP

