Education 4 You Erasmus Project
General information for the Education 4 You Erasmus Project
Project Title
Education 4 You
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Entrepreneurial learning – entrepreneurship education; International cooperation, international relations, development cooperation; New innovative curricula/educational methods/development of training courses
Project Summary
The Education 4 You Project has been prepared for four upper- secondary schools from four countries, the Czech Republic, Iceland, Poland and Portugal with the aim to support creativity, entrepreneurship, technology literacy, making and communication in an international environment. Participating students will be between 15 and 18 years of age, the students of both general and vocational fields of study. We are planning to involve 2 staff members and 8 students from each school at each training event. Furthermore, whole classes or study groups will work together in order to maintain continuous cooperation in the project life cycle. The activities will be coordinated by project teams of teachers and other professionals as well.
The objectives of the project are to develop and deepen digital skills, to foster creativity and entrepreneurship, to learn to debate and justify own opinion, to get familiar with basics of coding, to raise cultural awareness during outdoor learning, to be aware of etiquette and netiquette when communicating across borders, to enlarge English language competences in both general and specific areas and to boost the feeling of being part of Europe.
The project “Education 4 You” (edu4U) will develop entrepreneurism and creativity within training firms which will come up with a business idea of a particular product/service, create a marketing strategy, make it, present it and compile a simple final report. The students will work on their products in makerspaces making use of 3D printing, coding basics, games and unplugged activities. They will strengthen their communication skills in debates on the Sustainable Development Goals (2030) which are connected to the world of work, sustainability and a healthy lifestyle. Learning will happen not only inside, but also in outdoor settings with sports, environmental and cultural activities which are inseparable parts of our lives.
Concrete results of the project will be products and connected activities of training firms in a form of reports, a set learning activity plans used during the project period in a form of tutorial which will be available online to interested parties. Learning plans from outdoor learning and makerspace activities will be available in an online tutorial. Online outcomes from debating activities will be uploaded on a special website summaries of videoconferences and mixed team work in a form of infographics, videos or online presentations. A brochure of project newsletters will serve as a project dissemination for interested parties. All project outputs will be shared via CC licences.
Expected outcomes of the project include skills and knowledge acquisition, English language learning and personal development. The project will have an impact on participating students, staff, partner schools, wider community and will also contribute to Erasmus+ programme objectives.
We are going to assess project activities, outcomes and impact. At the start of the project we will create an assessment plan which will include assessment activities. During the project we will track the progress and at the end we will create a summative assessment. The assessment plan will be created together by all partners, but carried out independently by each partner.
We will collect data for assessment from surveys, questionnaires, rubrics, event feedback, interviews, observations and demonstrations throughout the whole project lifecycle. There will be indicators, both quantitative and qualitative, to assess. Quantitative indicators will have a numerical form expressed in tables, will describe number of activities, outcomes, participants etc. Qualitative indicators will provide more details as they will include participants´ thoughts, feelings, motivation, attitudes, satisfaction, awareness or values. We plan to measure the change happening during the project.
One of the benefits of the project is that we will learn together and from each other at the same time.
In a further step we will encourage digital and social skills to enable our future graduates to take the step to employment activities and thus add a further element to cooperation within Europe.
EU Grant (Eur)
Funding of the project from EU: 130104 Eur
Project Coordinator
Obchodni akademie a Vyssi odborna skola ekonomicka, Tabor, Jiraskova 1615 & Country: CZ
Project Partners
- Verzlunarskoli Islands
- IV Liceum Ogolnoksztalcace im. Mikolaja Kopernika w Rybniku
- Escola Secundária de Camões

