SP – Design2Learn – Learning Experience Design for Youth and Education Erasmus Project
General information for the SP – Design2Learn – Learning Experience Design for Youth and Education Erasmus Project
Project Title
SP – Design2Learn – Learning Experience Design for Youth and Education
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for youth
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; International cooperation, international relations, development cooperation; Youth (Participation, Youth Work, Youth Policy)
Project Summary
CONTEXT
This project is born from the perception – shared by the partners in this project – that youth work must constantly adapt itself to reach the needs of young people. This means that youth workers also need to learn how to develop vibrant, engaging and meaningful non-formal learning activities that are adapted to these needs and preferences, in order to reach young people. At European level, this need has been acknowledged by the Council conclusions on the quality of youth work (2013) that clearly state the aim to “ensure that youth work is relevant and responsive to both the interests and needs of young people”.
Learning Experience Design (LXD) is the process of creating meaningful learning experiences, where the learner is at the core of the journey and the path is defined by learning goals. Niels Floor, a renowned designer, developed the concept initially, in 2007, while striving to apply design principles to the development of learning experiences. During the last years, the field of LXD has grown and developed both in theories and in practices, while designers and educators around the world, look for ways to develop optimal learning environments that are both engaging and effective. The purpose of this project is to explore and develop further the applications of LXD in European Youth Work and in Education at large.
OBJECTIVES
The main goal is: to explore and develop further the applications of LXD in European Youth Work and in Education at large.
Other objectives:
1 – To develop intellectual outputs on the area of LXD in youth and education. A research, a Manual and a Trainers Pool
2 – To share good practices of innovative learning methods that are used in higher education and youth field, in different countries
3 – Raise the competences of youth workers and educators on learning methods
4 – Strengthen the cooperation between the youth and educational sector
PARTICIPANTS
We will have 20 participants in total on the transnational meetings. They will be project managers, youth workers and educators.
For the training courses we count with a total of 20 participants (including trainers) for each training, from the 3 participating countries. Their profile are youth workers and educators.
DESCRIPTION OF ACTIVITIES
This project has the following activities:
3 transnational meetings:
First in Barcelona, Spain in November 2019, to kick off the project, concretise our milestones and coordinate the timeline of our tasks. Second in Narvik, Norway, in September 2020 to evaluate and go through the results of the IO1 and work on the development of IO2. Third meeting in Vila da Marmeleira, Portugal in May 2021 to evaluate the project and its outputs and plan the dissemination events.
Intellectual Outputs:
– Development of an action research on learning environments; development of a Manual with methods of Learning Experience Design for youth work and education; creation of a Pool of LXD trainers and training modules of Learning Experience Design.
Two training activities:
First in Barcelona, Spain, in April 2020. This training is for youth workers and educators, where the training curriculum will be tested and implemented, so the participants can after test it at local level; Second in Lisbon, Portugal, in January 2021. This training is for youth workers, educators and youth trainers, it will be a Training of Trainers focused on fine-tuning the LXD material created and to enhance the Pool of LXD trainers.
One multiplier event by each partner, to present the results and outputs of the project.
Project management: online meetings, reports, evaluations, monitoring, visibility and dissemination.
METHODOLOGY
– For the development of the outputs we will use Design Thinking aproach, where there’s a stage of identifying the needs, brainstorming, prototyping, and gathering feedback.
– Project Management: ICT tools and regular communication, using Slack and MeisterTask as main tools.
RESULTS, IMPACT AND LONGER TERM BENEFITS
– The main results will be the three intellectual outputs
– Other results and impact are connected with the strenghten of the cooperation of all partners, crosssectoral work and sinergies exchange, increase of competences of the staff of the partners.
– Long term benefits are the continuous cooperation of all partners from different sectors and countries, the use of different methodologies in education and youth, the increase of using Learning Experience Design in different educational environments such as youth centres, university classes, campus, schools.
Project Website
https://www.design2learn.info/
EU Grant (Eur)
Funding of the project from EU: 103125 Eur
Project Coordinator
Narviksenteret & Country: NO
Project Partners
- Team MAIS, Unipessoal LDA
- HA MOMENT CRL
- NEXES INTERCULTURALS SCCL

