Future Cities – Smart and Sustainable Solutions Erasmus Project
General information for the Future Cities – Smart and Sustainable Solutions Erasmus Project
Project Title
Future Cities – Smart and Sustainable Solutions
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Environment and climate change; Research and innovation
Project Summary
By 2030, 60 per cent of the world population will live in mega-cities. Using data and electronic sensors is often referred to as building “smart cities,” which are the subject of a major global push to improve how cities function. Smart cities promise real-time monitoring, analysis, and improvement of city decision-making. It’s real urban communities responding in real-time to changing weather, times of the day, citizen demands. Technology has the power to help people get integrated, be more responsive, and improve their lives. What we need is to contribute to the attractively green and friendly environment in the cities. We acknowledge that students of today are the adults of tomorrow most likely to experience the effects of climate change. Our project “Future Cities’ – Smart and Sustainable Solutions.” wants to be a part of the solution by combining and enhancing our students’ knowledge about nature and technologies to produce intelligent ecological solutions and support the local authorities and businesses with environmental methodology. The project includes four stages:
Project Year 1 theme is exploring the Internet opportunities, researching, analysing and summarising ecological issues and finding out information for cities that have found the best environmental solutions and have turned them into smart cities. This stage includes exploring the local city environment and the abiotic, biotic and anthropogenic factors of the urban area, exploring the environment, analysing and determining the ecological problems of primary importance.
Project Year 2 theme is sustainability in practice – implementing measures and methods and finally give a set of smart and sustainable solutions to enhance and perfect the urban environment.
Our students will use the Cisco networking academy-“The Internet of things”(IoT). Before doing this, teachers and students participating in the project will take online courses on how to use IoT. It’s mandatory to learn how to make optimal presentations of various patterns. Our project aspires to research the urban environment and find out what are the ecological problems to solve. By visiting multiple environmental institutions, students will collect data about environmental issues and understand what kind of activities are needed to address the existing problems.
And what is more, they will collect and summarise information from the Internet about what kind of solutions exist in the urban areas so far. Students will learn how to collect data, research, analyse it and summarise the most critical issues. Using the “Pecha Kucha” pattern, students will create a set of research-based smart and sustainable solutions to improve the urban environment in both the project participant countries and in other countries.
Through this project, our students will work in groups from different schools and countries and discuss various problems, look for solutions and design a set of sustainable smart future cities’ solutions using the proper web tools. The aim is to make it attractively green and friendly to the people. Each group will work for smart and sustainable transportation, environment, construction, waste, green infrastructure, renewable energy, clean water, air quality etc. while designing the set sustainable, intelligent future cities. The final product is to create a set of research-based smart solutions and a website that will follow all the work throughout the project in every school. Students and teachers will elaborate a Word press blog where they will publish for dissemination all the results of the project. There will be links to anyone’s website on the blog. The smart and sustainable solutions created will remain for the years to come and will be made easily accessed, reviewed and enhanced. The board games may be used by biology, geography, and science teachers as teaching material and technique to increase the students’ awareness about the importance of attracting and sustaining the environment in the urban areas. By researching and then creating these solutions, students’ critical thinking, problem-solving abilities, social, language, digital, and research skills will become better.
New skills will inevitably be acquired and trained during the four project stages. The students’ decision-making skills and choice-making abilities are also on the list. It is vital to allow students to realise their role and experience their power in addressing social and environmental issues. Our collective aim should be the environment where modern technologies and rapid urban rhythm meet and coexist and make cities become greener and better places to live and prosper.
EU Grant (Eur)
Funding of the project from EU: 133920 Eur
Project Coordinator
Profesionalna gimnaziya po kompyutarno programirane i inovatsii /Vocational School of Computer programming and Innovation & Country: BG
Project Partners
- Stredna priemyselna skola dopravna
- Liceul Silvic Gurghiu
- I Liceum Ogolnoksztalcace im.Organizacji Narodow Zjednoczonych w Bilgoraju
- 6th Lyceum of Kalamata

