21st Century Skills Through Traditional Outdoor Games Erasmus Project
General information for the 21st Century Skills Through Traditional Outdoor Games Erasmus Project
Project Title
21st Century Skills Through Traditional Outdoor Games
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Quality Improvement Institutions and/or methods (incl. school development); Creativity and culture; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
As teachers, we are preparing our students for a world that we can hardly imagine and we need to equip them with basic knowledge and the right set of skills for self-fulfillment, a high-quality job and active citizenship, which are key to social cohesion and crucial for European Community’s competitiveness in the global economy. It is a fact that our systems perpetuates an antiquated perspective of education and our curriculums don’t cover these skills, so we build up our partnership on this inadequacy. Besides academic knowledge, every student should possess 4Cs, namely; critical thinking, collaboration, creativity and communication. We are ready to contribute to EU member states’ common goal by creating innovative and collaborative approaches which will help our students develop 21st Century skills and meet with cultural diversities of Europe then become active citizens of this wider community and employees/entrepreneurs to take active roles in European labor market.
*Objectives of our project;
For students;
-raise awareness on 4Cs, different languages and cultures of other European countries.
-improve their second language (English) and digital skills,
-develop awareness on their European identity,
For teachers;
-generate innovative approaches and techniques to integrate 4Cs into classroom,
-work in cooperation with their European colleagues and enhance their field knowledge,
-set up international collaboration networks,
-improve their language and digital skills,
Our schools are expected to;
-develop European dimension in their policies by strengthening the sense of European identity among stakeholders,
-improve the skills of staff,
-strengthen their relations with local communities.
*Number and profile of participants;
This project brings together approxiamately 400 secondary school teachers, 45 other staff, 4535 children aged 11-15 and over 7000 parents and from partner schools will touch at least 1000 other teachers. Indirect participants including local authorities, community and interested parties are also beneficiaries of this project.
*Description of activities & *methodology to be used in carrying out the project;
Our project activities cover 1 JSTE and there will be 6 EGPs. During and after the project, we will organize local events and monthly virtual meetings using eTwinning. The project activities and the methodology to be used can be grouped in four phases:
1) Getting to know and practicing 4Cs, eTwinning and traditional outdoor games: During the JSTE and EGPs and other local activities, teachers and students will participate in seminars, workshops and activities to work on these subjects and practice their skills for improving their language and digital competences, as well as soft skills.
2)Composing the book: After accomplishing all the activities, our teachers will compose a book which will cover each country’s traditional outdoor games with their cultural/background information and instructions and tips on how to promote 4Cs through the games, reflections of participant students and teachers. Teachers will share their ideas by the help of mobilities and virtual meetings. Students will meet their peers to present their impressions and experiences through EGPs and virtual meetings.
3) Implementation: Generating, testing and applying local and transnational activities, seminars, workshops, meetings for teachers and parents constitutes the implementation phase of our project. By the end of this phase, the final form of our outcome will be generated.
4) Evaluation and dissemination: This phase will cover all evaluation and dissemination tasks.
*Results and impact envisaged
For students;
After all the EGPs, virtual meetings and activities at school level; we will compare the pre and post attitude tests of our students and aim to achieve 10% improvement of students’ awareness on 4Cs, as well as on civic and cultural competences.
For teachers;
After the first JSTE, virtual meetings and activities at local level, the teachers will compose a handbook of “4Cs Through Traditional Outdoor Games”,
For the schools;
We will apply pre-tests, post-tests, knowledge, attitude and experience tests to all stakeholders which will enable us to analyse the effect of the project on school quality and we expect 10% improvement.
*The potential longer term benefits
-All participants will have increased their knowledge for 21st century skills and different cultures,
-Both teachers and students will enhance their use of new technologies and methodologies,
-Our students will improve their social, digital, communicative and collaboration skills,
-The staff will get to know about various educational systems and use them to enhance their school policies,
-Our final product (the book), digital works and teaching materials will be integrated into our curricular and extracurricular activities in the following years.
– The school will have a wider community by collaborating with local instutitions, etc.
EU Grant (Eur)
Funding of the project from EU: 196950 Eur
Project Coordinator
INSTITUTO DE ENSEÑANZA SECUNDARIA LAXEIRO & Country: ES
Project Partners
- Sehit Islam Akyuz Ortaokulu
- Agrupamento de Escolas de São Gonçalo
- 6th Gymnasion Chanion
- Szkola Podstawowa Nr 6 im. Jana Kochanowskiego w Zgierzu z Oddzialami Dwujezycznymi i Oddzialami Sportowymi
- ISTITUTO COMPRENSIVO FROSINONE IV

