Play CS+MTG: A Collaborative Strategy with Mobile Technology Guidance Erasmus Project

General information for the Play CS+MTG: A Collaborative Strategy with Mobile Technology Guidance Erasmus Project

Play CS+MTG: A Collaborative Strategy with Mobile Technology Guidance Erasmus Project
July 7, 2020 12:00 am
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Project Title

Play CS+MTG: A Collaborative Strategy with Mobile Technology Guidance

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Disabilities – special needs; Inclusion – equity

Project Summary

The objective of this partnership project, with teams from Belgium, Portugal, Greece, Italy, Germany and Lithuania, arises from mutual problems:

– How to better integrate foreigners students into our schools, and how can we motivate them for learning?
– How to keep special needs students, in particular those who suffer from attention deficit disorder, engage and focus in classroom activities, and how can we motivate them for learning?
– Can we improve teaching and learning if we introduce mobile technology in Collaborative Work and Problem Base Learning for both kind of students, in the sense of a future classroom?

As teachers we are concerned about what happens at school. We must help our students to learn and thus promoting cognitive and personal development, in a sense that meaningful learning could stand through collaborative work, problem based learning and service learning strategies.

Throughout the project we will prepare teaching strategies in order to provide students with active learning, motivating, meaningful and collaborative activities. We want them to acquire tools and working methods that allow them to deal not only with the school but also with the real world.

Collaborative work and Problem Based Learning explored with mobile technology is in the central of this project to improve our students’s self-confidence and basic skills in order to address meaningful learning in XXI century society.
According to observation of OECD reports about basic skills, current articles of the academicians and the negotiation of the chosen partners’ observation and analysis of their students, lack of basic skills and self-confidence affect pupils highly in means of success in education so in life.

Therefore we framed our project on improving basic skills, sense of initiative and entrepreneurship, responsiveness to social,
linguistic and cultural diversity; improving levels of skills for employability as also defined important priorities of EU Erasmus +
programme. At the same time we want to provide a platform of good practices in how to integrate multiculturality in our
institutions, providing a database of classroom scenarios of daily work integration of mobile technology in collaborative work that supports problem based learning.

To battle with the weakness of basic skills, as the partners of this project we decided to develop our students’ basic skills, selfconfidence and provide them opportunities for international interaction, participation in multiple events and self-expression. We knew from our experiences that anyone who join and perform something to the peers, become different from earlier. A single event may change students if we provide facilities, and that addresses our main objectives of improving and including students, and helping our teachers in this task!

EU Grant (Eur)

Funding of the project from EU: 141473,54 Eur

Project Coordinator

Sint-Guido-Instituut & Country: BE

Project Partners

  • LICEO STATALE “LEONARDO” SCIENTIFICO – LINGUISTICO -GIARRE
  • Gymnasio Gennadiou (Secondary School of Gennadi)
  • Agrupamento de Escolas de São João da Talha
  • Euregio-Gymnasium
  • Joniskio “Ausros” gimnazija