Parsifal, the Legends Researcher Erasmus Project

General information for the Parsifal, the Legends Researcher Erasmus Project

Parsifal, the Legends Researcher Erasmus Project
July 7, 2020 12:00 am
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Project Title

Parsifal, the Legends Researcher

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; EU Citizenship, EU awareness and Democracy; Key Competences (incl. mathematics and literacy) – basic skills

Project Summary

CONTEXT
European policies in education focus, among others, on basic skills such as literacy, numeracy, science. The results of the PISA survey, the OECD’s Programme for International Student Assessment, showed that almost one out of five 15-year-olds in the EU has insufficient reading and writing skills. This is a serious threat in a social and economic environment dominated by the written word, both online and in print, where individuals can contribute and participate actively only if they are able to appropriately read and write.

School education plays a strategic role to provide students with the necessary reading and writing skills to foster the awareness of the challenges and potentials offered by new technologies.

OBJECTIVES
The objective of the Parsifal project is to use ICT to allow students to improve literacy through an aware knowledge of the cultural heritage surrounding them, at the same time carrying out a comparative analysis with the cultural heritage of other European areas.
The specific objectives were:
– Improvement of secondary school students’ achievements in literacy and digital skills making reference to the cultural heritage
– Promotion of a multidisciplinary approaches in education based on references to be made to historical, cultural, geographical and artistic issues
– Promotion of a learner-centred pedagogical approaches
– Integration of ICT in the learning process

TARGET GROUPS
Secondary School teachers
– Almost 50 teachers directly involved in the creation of the 3 Intellectual Outputs
– Almost 100 teachers involved in the evaluation of Intellectual Output contents
– More than 100 teachers and policy makers participating in Multipliers events

Secondary School students
The project impacted on the achievements in literacy and digital skills of a number of around 850 secondary school students (considering an average of 20 students per teacher) of the 13 schools involved in the project.

IMPACT
The project foresees long term impact on:

Secondary School teachers
– Increasing their skills and competences to plan and adopt innovative methods for motivating students to study and get to historical and heritage aspects at European level
– Improve their capacities to make full use of ICT teaching materials increasing at the same time their literacy skills
– Providing them with didactic contents developed through a strong cooperation pattern with academic and technical experts to ensure that the available materials are scientifically and didactically reliable and usable in their real everyday life teaching activities

Secondary school students by:
– Enhancing their pro-active attitude towards their learning process on cultural heritage using their means of communication, i.e. Web and Mobiles/Tablets
– Reinforce their literacy as well as digital skills
– Stimulate their willingness to learn through a comparative analysis with the cultural heritage of other European areas

RESULTS
In order to guarantee the long-term impact on the aforementioned categories, the Parsifal project developed three Intellectual Outputs that students, teachers and end users in general can access and use for free from the project portal.

The three Intellectual Outputs are:
IO1 – On-line Repository of legends and traditional tales
The repository aims at providing secondary school teachers with a consistent set of learning materials for the students in order to allow them to improve their literacy skills making reference to local legends and traditional tales.
The legends identified are divided per country:
Bulgarian legends: https://parsifal.pixel-online.org/bulgaria.php
Italian legends: https://parsifal.pixel-online.org/italy.php
Lithuanian legends: https://parsifal.pixel-online.org/lithuania.php
Polish legends: https://parsifal.pixel-online.org/poland.php
Romanian legends: https://parsifal.pixel-online.org/poland.php

IO2 – Essays on European legends, myths and traditional tales related to the cultural heritage
The Essays (https://parsifal.pixel-online.org/essays.php) consist in a transnational analysis of the legends available in the repository in order to identify, describe, analyse and discuss similarities and differences between legends.

IO3 – On-line Interactive map of the areas of cultural relevance and the related Legends/tales
The interactive map aims at identifying the hot spots where there are places/objects with a cultural relevance that are presented through the legends and traditional tales related to them according to the media and approaches though photos/videos/hypertexts, relevant references, transnational analysis.
The Map was developed as web and mobile app and it is available at the following links:
Web App: https://parsifal.pixel-online.org/travel-ui.php
iOS: https://apps.apple.com/it/app/parsifal/id1532377200
Android: https://play.google.com/store/apps/details?id=net.pixelonline.parsifal

EU Grant (Eur)

Funding of the project from EU: 257938 Eur

Project Coordinator

Centrum Ksztalcenia Zawodowego i Ustawicznego & Country: PL

Project Partners

  • Kauno Jono ir Petro Vileisiu pagrindine mokykla
  • IIS E. MONTALE NUOVO IPC
  • PIXEL – ASSOCIAZIONE CULTURALE
  • FUNDATIA EUROED
  • Zinev Art Technologies