ART CREATIVITY CODING- FULL STEAM AHEAD! Erasmus Project

General information for the ART CREATIVITY CODING- FULL STEAM AHEAD! Erasmus Project

ART CREATIVITY CODING- FULL STEAM AHEAD! Erasmus Project
July 7, 2020 12:00 am
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Project Title

ART CREATIVITY CODING- FULL STEAM AHEAD!

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Creativity and culture; Early School Leaving / combating failure in education

Project Summary

ART, CREATIVITY, CODING- FULL STEAM AHEAD! Draws together 6 countries: Italy, Turkey, Poland, Portugal, Greece and Latvia. We have focused on this topic for the project because we think that students will feel more motivated to learn some fundamental concepts about how technologies and science can be used in many fields .Within this project we could not forget Art because it helps kids to develop phantasy, creativity which is in tight connection to science and technology and can provide ways to new solutions and inventions. The project is also relevant for the fact that we will be working with pre-primary school children to others aged 12-13, allowing a much broader perspective on each topic. Coding, both plugged and unplugged will also play an important role in the project providing a kindergarten approach to this new teaching.
Our objectives are:
1Fill the gap that our students have in Steam subjects.
2 Provide every school with effective and innovative teaching.
3 Improve the scientific language in one’s own mother tongue and English, further developing the CLIL approach.
4 Develop both staff and students’ awareness of being European citizens by sharing a common project.
5 Enhance our students’ learning through purposeful connections between investigation and practise.
6 Include low motivated, special needs pupils and girls to develop their sense of initiative, entrepreneurship, self-esteem thanks to Art, Tinkerlabs cartoon labs and games.
7-Encourage teachers to introduce innovations, thus strengthening the professional skills.
The concrete results we want to produce are:
-A logo for the project created with kids.
– Project Website creation and development in every counties’ mother tongue and English.
-Creating didactical games / puppet creation of stories characters made with household materials.
– Tinkerlabs to create little objects with 3D printers or with household materials.
-Dramatic play of traditional children’s literature also in cartoon lab
-Digital photos taken by children on a theme of their own place.
– Pixel art calendar.
-Booklet with ACC activities
-E-Twinnings up-dating.
– Coding games plugged and unplugged to be invented and shared.
Our methodology wil be: learn by doing (tinker labs), problem based learning, cooperative learning, jigsaw classroom with a kindergarten approch that will be outlined by the 4 P of Project, Passion, Peer, Play .
The participation to this project will contribute to the development of the involved schools in the long-term because anyone of us has something peculiar to teach the others. All school teachers will be involved in the project and new teaching methodologies will be acquired. To further develop the project, we shall:
– involve specialized people present in the territory “learning partners” .
– create “STEM Clubs” .
-The website will be multilanguage, so anyone who does not know English will have the chance to benefit from it.
– The page on the Etwinning will also be a source for teachers.
We shall take part to the yearly coding week organized on the etwinning, we plan also to develop robotics, since some schools of our group have already started with it.
In order to publicise the project we shall organize an introductory event to let our cities know about it.
The project includes pupils of different ages, so it will be easily adapted to all pupils’ need and we will have the opportunity to be developed it through the years; this being a potential longer term benefit . Last but not least our schools will be recognized as being at the forefront of new teaching methodologies.

Project Website

http://twinspace.etwinning.net/71752/home

EU Grant (Eur)

Funding of the project from EU: 47935,54 Eur

Project Coordinator

2° Circolo Didattico S. Giovanni Bosco & Country: IT

Project Partners

  • Szkola Podstawowa nr 7 z Oddzialami Integracyjnymi im. Krolowej Jadwigi w Wolominie
  • Liepupes pamatskola
  • Turgut Reis Ilkokulu
  • GYMNASIO GENISEAS XANTHIS
  • Creche e Jardim de Infancia da Sismaria “O Pinoquio”