Long European Slide Story – Innovative Methods for Developing Literacy and ICT Skills Erasmus Project
General information for the Long European Slide Story – Innovative Methods for Developing Literacy and ICT Skills Erasmus Project
Project Title
Long European Slide Story – Innovative Methods for Developing Literacy and ICT Skills
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for Schools Only
Project Call Year
This project’s Call Year is 2016
Project Topics
This project is related with these Project Topics: Early School Leaving / combating failure in education; ICT – new technologies – digital competences; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
CONTEXT, BACKGROUND, NEEDS ADDRESSED: Year after year international OECD researches reveal missing competences among pupils all around Europe. For reaching the goals of ET 2020 based on also the Lisbon process, most of the European educational societies need renewals, which fact is underlined by the indicators of (1) the total number of schools / schools using alternative methods, (2) decreasing number of Eu population / increasing number of children with special educational needs, (3) pupils’ dropouts from education, (4) missing competences and low-skilled learners showed up in OECD and Pisa researches. “There has been no improvement in reading literacy, and the rates of improvement in early school leaving and in the completion of upper secondary studies remain too slow.” (LLP/ General Call / Strategic Priorities) These results reveal not only missing abilities of students, but also the need of improving teaching methods. There is a strong need of developing creativity, innovation and entrepreneurship through education; which woud show off aims and results of a learning process which lead somewhere reliable to real life, to employability and labour market. New teaching methods and ideas not just raise students’ motivation and teach them to use gained knowledge in practice, but also makes an understanding among teachers about the relationship between applied approaches and effective teaching results.OBJECTIVES:This project combines the development of mother tongue, foreign languages and digital competences out of fundamental ones, and contributes to the development of social and civic competences, the sense of initiative and entrepreneurship, creativity and cultural awareness out of transversal competences. The project is based on reading literacy, introducing main compulsory readings among participants, and making games out of them. This methodology assures to raise pupils’ motivation and to make learnings more attractive, encourages the learning of modern foreign languages with translation of brief contents of the books, awakens and reinforces creativity and innovation involving arts in working up topics (common continuous comics, illustrations, TIE, animations), supporting the use of innovative ICT methods (digital storytelling, StopMotion animation), and promoting creativity, competitiveness, employability and the growth of an entrepreneurial spirit. Main activities and methodologies: During the 2 years of the project, pupils work out compulsory literacy works from two sides: in the first year they make a common story out of many national compulsory readings; in the second year they expire the relevance of different interpretations of the commonly prepared story. With this process they can turn compulsory subjects into personal experiences, gaining special adventures from them. They learn about European literacy, they can compare similarities of important topics in each other’s readings, and they make an understanding that they can find themselves also in these stories – they learn to love literacy. Alternative methods, exiting tasks and modern ICT techniques also make the learning process more interested. The structure of the project also gives opportunities to create a sense of European citizenship based on understanding and respect for other people and cultures.RESULTS, IMPACTS:The objectives listed above are targeted through various formal and nonformal educational methods providing different types of results:1.) An online blog containing national reading diaries2.) An international game where a BigArtBox with canonical sentences travels around the world, and schools receive it ceremoniously3.) A creative writing process where pupils form a common international story out of national readings, and also illustrate it in a common comics4.) ICT workshops producing StopMotion animations and digital storytelling out of the common story5.) 3 learning activities containing trainings and workshops6.) As a final end product, the partnership creates an online database collecting infographic and other ICT materials of literacy works prepared by students, transmitting their point of views. The surface also assures the sustainability of the projectAll these activities increase pupils’motivation for learning, improve their basic and transversial competences, decrease learning disparities of disadvantaged learners, and also develop self-expression and consciousness. The Online Literature Fun surface provides a long-termed benefit also for wider educational communities.The itinerary is based on intercultural dialogue between participants, respecting cultural diversity and related to basic values of the EU; fostering a sense of ownership of the European Union among its citizens. 4 schools participate in the project.
EU Grant (Eur)
Funding of the project from EU: 70702 Eur
Project Coordinator
Escola Dr. Horácio Bento de Gouveia & Country: PT
Project Partners
- Zespol Szkol w Stawiszynie
- Bikernieku pamatskola
- Turkevei Petofi Sandor Altalanos Iskola

