i-DIGital Stories – Stories Educational Learning Facilities Erasmus Project

General information for the i-DIGital Stories – Stories Educational Learning Facilities Erasmus Project

i-DIGital Stories – Stories Educational Learning Facilities  Erasmus Project
July 7, 2020 12:00 am
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Project Title

i-DIGital Stories – Stories Educational Learning Facilities

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2015

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses; Intercultural/intergenerational education and (lifelong)learning

Project Summary

The project evolved from the needs of junctioning the adult and youth education with IT: as the trainees spend a big amount of time in Internet 2.0 environments, there was a lack of educational tools to merge the joy of participating in educational community and to empower multicultural/intergenerational dialogue through a creative procedure able to increase the visibility of those whose social conditions push them aside from social visibility. The project responded by developing an IT tool to support individuals to regain a sense of belonging and to built up their identity telling their stories.
Various preparatory meetings were focused to identify the core tool in the Digital Storytelling.
Digital Storytelling refers to a short form of digital film-making that allows everyday people to share aspects of their life story; it describes the innovative practice of ordinary people who use digital tools to tell their personal ‘story’ by turning it into digital narrations in compelling and emotionally engaging formats.
The partners identified the creation of a complete set of training materials on digital storytelling as the process by which diverse people share their life story and creative imaginings with others, over the Internet and other electronic distribution systems. With Digital storytelling and the use of an educational platform, we allowed trainees to take an active role in learning, to become knowledge creators, producers, editors, evaluators and knowledge inter- actors.

The following project objectives were all successfully achieved:
– fostering the use of ICT into educational and social initiatives; promote interaction, communication and collaboration in a knowledge community, fostering the joy of learning, the inquiry and the creativity of the knowledge creation
– empowerment of learning responsibility and autonomy of students and participants to training events
– increment in social visibility of target groups, such as vulnerable social groups (refugees and ethnic minorities)
– transgenarational and transnational transfer of knowledge and skills
– contribution in investigating the link between work and one’s identity

The project followed the scheduled activities:
– create an EOR-Open Educational Resources platform, under the international standard.It serves as an e-public-space for creation of the educational community and the exchange of all educational materials
– creation of the first comprehensive methodological guide on digital storytelling methodology
– train the partners on digital storytelling during a short term staff training event; participants to LTTA became trainers themselves in local thematic workshops with target groups and contribute to the multiplier events
– develop a multidisciplinary tool on digital storytelling on the base of the feed-back from implementation procedure, following an inclusive and participatory approach to foster the trans-generational, transnational aspect and intercultural dialogue
– dissemination of the guide and the toolkit during various multiplier events addressed to education facilitators and local stakeholders

The project results are:
– IO1: educational platform on digital storytelling
– IO2: comprehensive Methodological Guide on Digital Storytelling
– IO3: I dig stories toolkit
– more than 40 videos

All the project outputs received a wide impact:
– more than 10.000 viewers of the project activities through the platform
– 8.179 single viewers of the sole project educational open platform
– 1.874 downloads of the sole methodological guide on digital storytelling
– the project reached 532.116 web-receivers through 239 dissemination actions in 24 months of project life

The platform will be open long after the project end, assuring a longterm benefit by becoming the first complete repository of digital storytelling method and experiences.

The project was implemented by:
– Diciannove applicant, responsible for implementing the e-platform (IO1), project management and dissemination; experience in application of IT to social/educational programs, in media knowledge and literacy, developing e-learning environments, research/video techniques
– Anthropolis Association main activity is in the adult education field by introducing the digital storytelling as a new learning and self-understanding method. Responsible for implementing the methodological guide (IO2)
– Liverpool World Centre (LWC) works with children and teachers with a strong experience in intergeneration educational field. Responsible for implementing the toolkit (IO3)
– Zoe has experiences in educational activities; specific competences and ceritifications in managing workshops to include the local community
– Vardakeios is expert in training with migrants and locals with strong experience in multicultural learning
– Danmar has IT teaching and Eu organisation skills; provides vocational training in IT and e-learning services. Responsible for project evaluation

EU Grant (Eur)

Funding of the project from EU: 273065 Eur

Project Coordinator

Diciannove Società Cooperativa & Country: IT

Project Partners

  • Danmar Computers sp z o.o.
  • Zoe Gestione Servizi Culturali SCarl
  • Vardakeios School of indigent children
  • Anthropolis Antropologiai Kozhasznu Egyesulet
  • Liverpool World Centre