CODED LEGENDS Erasmus Project
General information for the CODED LEGENDS Erasmus Project
Project Title
CODED LEGENDS
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for Schools Only
Project Call Year
This project’s Call Year is 2017
Project Topics
This project is related with these Project Topics: Pedagogy and didactics; ICT – new technologies – digital competences; Creativity and culture
Project Summary
The CODED LEGENDS project is a response to the need of European schools to transform themselves into 3.0 schools where technology is integrated into learning and where teachers move away from traditional lessons to digital projects. The project has its roots in the eTwinning Legends are lessons, they ring with truths project. The project’s Belgian, English, Polish, Czech, Italian, Spanish and Greek partners worked together on the Twinspace to produce a common dictionary and various presentations on legends. The effects of the project and its impact on participating institutions motivated the partners to extend cooperation outside the classroom and on the international scene. The prequestionnaire distributed to teachers showed the need to introduce coding and new forms of modern and innovative content presentations. Schools are aware that students must be prepared to adapt to the labour market that requires knowledge of computer language. Our students love storytelling and heroes, so the project activities will combine ICT, myths and legends. The project aims to restore the values of our European continent to begin to fight against radicalisation, hatred to promote inclusion and digital citizenship.
The objectives of the project are
-Discover coding and improve ICT skills.
-Share European legends and their positive values to fight radicalisation and promote inclusion.
-Promote language learning, bilingualism.
-Introduce innovative approaches to teaching and learning.
-Exchange good practices and experiences on migration, special needs and radicalisation.
The direct beneficiaries of the project are students (9-11 years old) from partner schools and their teachers. The coordinator of each school will create support groups to help other Es to solve problems and manage ICT tools. In order to promote inclusion, the coordinators will motivate Roma and migrant Es to get involved in the project. The teachers and directors involved in the project will work on language, history, literature, early education, new computer tools, etc. The number of participants is about 480 Es.
Project activities will involve teachers, students and the local community. The project will be launched in schools by establishing an Erasmus+ corner, the logo contest, starting the project site on Weebly and TwinSpace. The legends will be prepared using modern presentations such as Prezi, Emaze, ISSUU, Slideshare, Lego digital designer. To motivate language learning, we will create an audio-visual dictionary in 7 languages. The students will realize real Lego block constructions and will try to code for the first time. The first coding application used will be KODABLE, the 2nd TYNKER where students will design a simple game related to the theme of legends. Students will learn to respect the elderly by interviewing local legends about love.
During student exchanges, teachers
-Participate in a Nordic walk in search of legendary places (+creation of a map of European legends on Prezi)
-Will attend the European Classes which will talk about legends, culture
-Attend festivals, cultural performances.
The communication channels will be the project website, Twinspace and Facebook. We have planned 7 staff training courses on radicalisation, inclusion of migrant/refugee students, digital citizenship, modern technologies and robotics. The project is innovative and introduces effective methods that will capture the students’ attention and redefine the classroom experience to equip them with skills for the 21st century, fostering creativity, innovation, critical thinking and teamwork. The Nordic Walks will provide an outdoor classroom where students will do research. The Es will become a new generation that will use coding, ICT and learn in bilingual classes where they can contact their friends using social media, exchange ideas and solve problems. The new generation of European citizens will know what values have built Europe and will not be subject to radicalisation. Disadvantaged students will realize the potential of education and find a new motivation to study. Once the project is completed, it will influence schools by integrating pedagogical innovations into the curriculum and providing advice. The project will use open copyright licenses to allow others to use our results.
EU Grant (Eur)
Funding of the project from EU: 142400 Eur
Project Coordinator
ECOLE LEONMAISTRIAU & Country: BE
Project Partners
- Dimotiko sxoleio Neou Rysiou
- Colegio de Educación Infantil y Primaria “Dulantzi”
- Istituto comprensivo “D’Aosta”
- Publiczna Szkola Podstawowa nr 2 im. Igncego Jana Paderewskiego w Staszowie
- Heaton Avenue Primary School
- Zakladni skola Bodlaka a Pampelisky,o.p.s.

