GAMIFICATION – ICT to Play and Play to Learn Erasmus Project
General information for the GAMIFICATION – ICT to Play and Play to Learn Erasmus Project
Project Title
GAMIFICATION – ICT to Play and Play to Learn
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for youth
Project Call Year
This project’s Call Year is 2016
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; International cooperation, international relations, development cooperation; Youth (Participation, Youth Work, Youth Policy)
Project Summary
The main objective of the project actions has been aimed at preventing early school leaving as well as future unemployment situations, especially among young people with fewer opportunities, promoting the use of new forms and learning methodologies through non-formal education, specifically focusing on the use of gamification, which consist of applying the game’s techniques in diverse environments in order to improve skills, competences and knowledge.
On the other hand we also wanted to promote the “Recommendations of the European Union” to all its members in order to validate non-formal and informal education before 2018, making them known among project partners, collaborating organizations, youth workers and young people using the diffusion channels established in the project.
The use and knowledge of ICT has been another of the priority objectives since they are of high incidence among the youngest being an important element of socialization, iteration and learning, as well as imperative for the technological changes that will affect society in the next decades
Young people have been able to work as a team through training activities, setting up their own design project for a computer APP. They have had to develop their own idea, plan their needs, temporize, readjust, prepare the presentation of their project both in written and personal format in the different phases of the project and especially in the final multiplier event. They have acquired and improved their skills for “product development” and entrepreneurship.
All these initiatives are part of the European Union’s strategy “EUROPE 2020” towards smart, sustainable and inclusive growth.
The project has 5 partner organizations with long experience in the field of youth and education. This has ensured the quality of the actions implemented and a dissemination among all the parties we wanted to reach: professionals from the youth field, associations, clubs, informal organizations, public and municipal institutions, educational centers and companies.
The main activities that have been carried out to achieve these objectives are:
• Surveys on the perception of education among youth workers.
• Surveys on the way of life and tastes of young people.
• Project logo contest.
• E-learning training course for youth workers in gamification and non-formal education.
• E-learning and face-to-face training course for young people to create a mobile application that includes elements of gamification.
• Development of an online Methodological Guide on non-formal education and gamification directed at youth workers in all the languages of the countries involved in the project (Intellectual Product).
We can affirm that the results achieved are in line with all the stated objectives, since we have managed to involve more than 25 organizations in all countries, as well as the training of 36 youth workers in the development and implementation of their own personal project. -15 projects implemented in their organizations, using gamification techniques and training 27 young people in the development of a mobile APP -7 projects, incorporating elements of gamification.
The long-term benefits are numerous; from the creation of synergies between professionals and educational and youth institutions at local and European level to ensure the continuation of the project. Through the Methodological Guide and its full availability to the public on the website of the project and the organizations, the results and good practices of this project are captured and for the benefit of the entire community. On the other hand, the development of this project helps the progressive internationalization of organizations that work with young people from the participating countries, thus contributing to the dissemination of the opportunities offered by the Erasmus + program and, consequently, the European Union.
In addition, regarding the participation of young people, it is worth noting the acquisition of professional and transversal skills, which undoubtedly will be beneficial and a priority for their personal and professional development, thus increasing their employability and insertion in the labor market.
EU Grant (Eur)
Funding of the project from EU: 81556 Eur
Project Coordinator
AIDEJOVEN – ALINAZA INTERNACIONAL PARA EL DESARROLLO DE LOS JOVENES & Country: ES
Project Partners
- Aile ve Sosyal Politikalar Ankara Il Müdürlügü
- Associazione Let’s Keep Learning Onlus
- ARCI Nuova Associazione Comitato Provinciale Chieti
- Polski Zwiazek Gluchych

