DIGITAL AMBASSADORS OF CULTURAL HERITAGE Erasmus Project

General information for the DIGITAL AMBASSADORS OF CULTURAL HERITAGE Erasmus Project

DIGITAL AMBASSADORS OF CULTURAL HERITAGE Erasmus Project
January 1, 2023 12:00 am
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Project Title

DIGITAL AMBASSADORS OF CULTURAL HERITAGE

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Social dialogue; Intercultural/intergenerational education and (lifelong)learning; Creativity and culture

Project Summary

The Project, DIGITAL AMBASSADORS OF CULTURAL HERITAGE, is school partnership of six countries including Turkey, Romania, Portugal, Latvia and Lithuania. During the Project time, the partners will be able to compare the similarities and differences of the culture, traditions and life style, find diversity in unity of Europe. The main objective is the acquisition of the awareness in cultural heritage among the students which is very important these days to feel a part of the unity. As the project team, we focused on “The European Framework for Action on Cultural Heritage” one of the five areas of action “Cultural Heritage for stronger global partnerships: Reinforcing international cooperation.

Cultural heritage is a treasure that tells the members of a society about their common past and strengthens their sense of solidarity and unity. It ensures the continuity of the experiences and traditions that people have accumulated throughout history and set the future right.

The historical and cultural heritage should be preserved not only because of its values, but also offers young people new opportunities for learning and development, gives people good emotions and warm memories, supports creativity, adds depth to our view of the world and life, and we all have a lot to learn from our past. ‘Heritage’ is about how we value the past in the present and for the future (Harrison 2013).

With this project, we will focus on the perception of the heritage which has the link between the past and present. The students are expected to have a new view on heritage so that they can recognize the treasure in it and understand cultural differences which will make them more tolerant, peaceful and knowledgeable.

Our aim in this project is to help students realize the cultural richness of the city they live in, gain knowledge and sensitivity about the protection of natural and cultural heritage, develop a sense of cultural identity, protectionism and awareness in urbanity, encourage them to discover and engage with Europe’s cultural heritage and to reinforce the sense of belonging to the European Union

We know that cultural heritage is one of the important points of education which needs to be studied well among the youth. Heritage education is a communication course that is grounded on the entertaining and profound assignation with cultural artifacts, artworks and cultural values (Lakerveld & Gussen, 2009), The heritage education objectives are to support learners in comprehending of ideas and philosophies about history and culture and to extend their obligation for the inventive endeavours, scientific intellect, and societal and financial donations of diverse groups (Lakerveld & Gussen, 2009).

Today’s education has to be more innovative to catch attention of the youth because almost everybody in the world-no matter young or old-spends a lot of time with technological equipment like mobile phones or tablets in most of the time during the day. That’s why we believe it is a good idea to use a new approach by combining DIGITALISATION and GAMIFICATION in raising awareness about the Cultural Heritage especially among young generation.

The students will be able to create DIGITAL MAPS (C1), which can be available every time on their mobiles. They will both learn a lot about the heritage of the countries and the consciousness of preserving their own values.

Creating DIGITAL GAMES (C2), BOARD GAMES (C3) and CREATING A VIDEO CLIP (C4) will improve their computing and language skills. Digital VIDEO OF UNESCO HERITAGE FOR V-R GLASSES (C5) is one step further of the new technology that very few people know. So, we want our students be pioneers in their skills while participating the project. Both students and teachers will be able to communicate and collaborate in international platform while forming groups during transnational meeting activities. Treasure Hunt Game will improve their skills of searching for geographical places or map reading.

During the project, we have planned to collaborate with governmental tourism offices, ICT and software experts, students, teachers, parents and other stakeholders of the educational institutes to have strong results for the project. We plan to visit museums, tangible heritage of the partner nations and experience intangible ones to have complete idea of them.

The influence of the project is believed to be strong because the digital games, maps that will be created by the students will be able to be used by almost everybody. Thanks to digital world, the project outcomes will be disseminated easily. The diary of the project will be written by all partners and published on the internet. So, people will be able to have idea about how a project is run.

EU Grant (Eur)

Funding of the project from EU: 154340 Eur

Project Coordinator

HASAN ALI YUCEL ANADOLU LISESI & Country: TR

Project Partners

  • Agrupamento de Escolas de Mangualde
  • Aizkraukles Profesionala vidusskola
  • Liceul Tehnologic de Electronica si Telecomunicatii “Gheorghe Marzescu” Iasi
  • Marijampoles profesinio rengimo centras
  • Bursa Anadolu Lisesi