Exchanges of Digital Unity- Technology Erasmus Project
General information for the Exchanges of Digital Unity- Technology Erasmus Project
Project Title
Exchanges of Digital Unity- Technology
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Creativity and culture; ICT – new technologies – digital competences
Project Summary
The 21st century education demands new teaching methods to teach students the needed 12 most essential skills:
* Critical thinking
* Creativity
* Collaboration
* Communication
* Information literacy
* Media literacy
* Technology literacy
* Flexibility
* Leadership
* Initiative
* Productivity
* Social skills
Today the importance of technology and widespread usage of technological items are essential. It is impossible to live without using technological innovations daily, so in teaching the importance of using technologies is even higher.
The project “Exchanges of Digital Unity- Technology” activities will concentrate on educating teachers on using modern digital applications in the teaching process to make the lessons more interesting. At the same time students will learn how to use technologies reasonably. The project will also promote transnational cooperation among the partners as it is underlined in EU policies.
The coordinating school of the project is is Zentas Maurinas Grobinas novada vidusskola
( Latvia) and the partner schools are;
1. Sincan Primary School (Turkey)
2. CEIP ALISIOS ( Spain)
3. Scoala Gimnaziala Lucian Blaga (Romania)
4. Osnovna skola Visnjevac (Croatia)
5. Zespol Szkol w Janowcu (Poland)
The objectives of the project “Exchanges of Digital Unity- Technology” are as follows:
* to increase teachers’ knowledge of digital learning
* to provide methods and support to teachers for integrating digital tools into pedagogic
practice
* to ensure equal access to digital platforms to all the learners, including the ones with
economic and study difficulties
* to teach students how to use technology not only in mobile and computer games, but
also in the learning process.
The tangible outputs of the project will be :
• new digital teaching methods will be integrated into the curriculum as the created
materials on the use of different digital apps in teaching will attract both teachers and
students
• teaching materials using digital tools will be created with the help of students and they
will be actively used in lessons.
• different digital apps will be created on different technologies – robotic coding activities,
activities on using smart boards, ICT, Web 2.0.tools, gamification and CLIL methodology
• leaflets and flash memories
• the created project website on the etwinning platform.
There will be 6 learning/teaching activities during the project. All of them will be devoted to the usage of one digital app.
All the learning/teaching activities will follow the same pattern:
1. Teachers will demonstrate the educational app they created on the material discussed
in the previous LTT.
2. The hosting school will show how they make use of technologies in lessons.
3. Teachers will learn about a certain innovative method and techniques that can be used
in teaching.
4.There will be an international evening on getting to know different aspects of the
partners’ culture.
5. The task for the next learning/teaching activity will be to create educational materials on
the usage of the digital app discussed in the learning/teaching activity.
6. All the created educational activities using different digital apps will be piloted at all
partner schools.
7. All the created activities will be included in the final project product – the booklet ” Edu-
Tech”
8. Students will take part in
* preparing and piloting home tasks
* a drawing contest – students will draw their dream technological device
* digital games, such as finding locations of countries on the map will be played and
tournaments will be organized.
* joint activities with grandparents – they will be invited to watch movies together and play
computer games. As a result of this activity, all family members will cooperate in
different areas using technologies
* preparing a video about their native place and sending it to their pen pals. Thus
students’ e-mail writing skills will be developed
* introducing the cultural or traditional events of their country during the LTT in their
country
* digital games will be created by using different digital apps and tournaments of the
games will be organized at school.
The impact of the project and its sustainability will be monitored by surveying the involved teachers and students.
EU Grant (Eur)
Funding of the project from EU: 195235 Eur
Project Coordinator
Zentas Maurinas Grobinas novada vidusskola & Country: LV
Project Partners
- Osnovna skola Visnjevac
- Zespol Szkol w Janowcu
- CEIP ALISIOS
- Sincan Ilkokulu
- Scoala Gimnaziala Lucian Blaga

