Promoting STEAM Career Erasmus Project

General information for the Promoting STEAM Career Erasmus Project

Promoting STEAM Career Erasmus Project
January 1, 2023 12:00 am
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Project Title

Promoting STEAM Career

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Gender equality / equal opportunities; Cooperation between educational institutions and business

Project Summary

There is a growing need in the world to produce more skilled laborers in the areas of science, technology, engineering, and math (STEM) (Gomez and Albrecht, 2013; Nugent et al., 2010). In fact, STEM job growth in the past 10 years is three times that of any other field in EU, but by 2025 it is estimated that the demand for STEM jobs will go unfilled. If we want to support growing technological innovation, then it is important to increase the amount of positive exposures and experiences to STEM fields for PK-12 students. Many schools in Europe have been trying to pay more attention to the need for STEM education in recent years. Yet, STEM education programs have not kept pace with which makes us think that whether there will be enough qualified employees available to take on these new positions.
There is a trend in adding the arts to STEM and making it STEAM (Jones, 2011). STEAM is important because it helps teachers incorporate multiple disciplines at the same time and promotes learning experiences that allow students to explore, question, research, discover, and exercise innovative building skills (Colker and Simon, 2014). Including the arts in the STEM disciplines is a natural fit because of STEAM’s emphasis on creativity and design (Sharapan, 2012).
Taking this trend into consideration and to fill the gap at the same time in our environments with international partnership,
we have designed our project: ‘STEAM Jobs’. The main aim of our project is to increase motivation and interest for
students to pursue STEAM-related career. Getting more girls interested in STEAM disciplines is another point of our
project.
6 partners will be involved in this project with approximately 200-directly, 2000- indirectly students aged between 14-17 and about 70 teachers and educators with different experience, knowledge, beliefs, but common educational ideals.
In 2 project year time we plan to:
-enhance teachers’ integrated teaching skills on STEAM subjects by raising their awareness on the interdisciplinary relationships between Science, Technology, Engineering, Art and Mathematics
-equip students with STEAM disciplines via motivating them in STEAM careers and prepare them for further studies in STEAM
-increase the number of girls in STEAM fields
-support the schools’ STEAM curriculum
-help students to carry out STEAM projects in different fields such as Computer, Robotics, Science to let them decide their prospective careers.
In order to achieve these objectives, we will organize 2 short term staff training and 4 short term exchange of pupils’ mobility.
We will use regular evaluation procedures to ensure that the project objectives and results are achieved such as survey, monitoring sheet, feedback at workshop, outputs, etc.
Our project will have impact for the following:

Students
Introducing STEAM-based jobs to our students, we will increase their knowledge and motivation to choose STEAM careers. Involved in Project-based activities will help our students improve their skills of creativity, critical thinking, teamwork, collaborative problem solving and risk taking. Our project’s cool STEAM activities will drive curiosity and foster a love of learning followed by understanding of concepts and application of knowledge. Exposed to STEAM activities in the club, the girls will be supported to spark their interest and engagement in STEAM career. Students will develop their ICT, Robotics, foreign language, international friendship skills and knowledge about other cultures.

Teachers
Teaching staff will be more qualified in ICT, English and Communication skills by working online platforms and attending mobility. Skills and Knowledge of teachers in teaching integrated skills and STEAM discipline will develop via joint staff training.
Schools
School community will be more conscious about the importance of STEAM Education and promotion of STEAM jobs.

EU Grant (Eur)

Funding of the project from EU: 0 Eur

Project Coordinator

Budapesti Gépészeti SZC Öveges József Szakgimnáziuma és Szakközépiskolája & Country: HU

Project Partners

  • National High School of Mathematics and Science
  • Colegiul Tehnic Danubiana Roman
  • SOUG KIRIL PEJCINOVIK
  • Siauliu r. Meskuiciu gimnazija
  • GÖLCÜK FEN LİSESİ