Think and Create your own Hobbies Erasmus Project
General information for the Think and Create your own Hobbies Erasmus Project
Project Title
Think and Create your own Hobbies
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Pedagogy and didactics; ICT – new technologies – digital competences
Project Summary
“Think and Create your own Hobbies” is a project carried out by six Primary Schools: EDIFACOOP, CRL (Coordinator – Portugal), 107 Primary School “Khan Krum” (Bulgaria), Jelgavas 6 vidusskola (Latvia) and CEIP Nuestra Señora de la Victoria (Spain), Cengiz Topel Ilkokulu (Turkey) and 9th Primary school of Nea Ionia Volou (Greece).
To avoid overuse of technologies, dependency and addictive behaviors that lead to stress, sleep problems and low social and school performance, it’s urgent to teach children to assertively manage time beyond classes and school work. Betting on healthier activities instead of the uncontrolled use of technologies is a bet on physical, psychological, emotional, social well-being, is a bet on the future of our pupils.
Technologies are here to stay, but it’s also important to understand the prevalence of its problematic use. We should engender strategies to minimize the problems.
Thus, if children are challenged to find sources of personal well-being and fulfillment, it will be halfway to using technologies intelligently. Practicing a sport, discovering a vocation, collecting, imagining games, volunteering, are more beneficial occupations.
The project intends to create alternatives to fill the void that free time may cause. Focusing on hobbies, designed by children themselves, can be an added value for a more balanced, responsible and sustainable citizenship.
To think of a hobby is also to think of a way to relax, to develop cognitive and mental faculties, to envision reality, to discover hidden skills, talents, and areas of interest. Above all, it’s essential that leisure activities do not appear only as an escape from the daily routine.
The project objectives are:
1- To raise awareness of pupils and families on the impact of new technologies and the need to define rules for its assertive use, at school and at home;
2- To encourage lifelong learning and non-formal education;
3- To enlighten the importance of children’s motor and cognitive development, making them more skilled through the manipulation of different objects and materials, mental exercise, games, and invention of ways to fill their own time;
4- To understand the child’s needs in the development of language skills (mother tongue and English language) and in the way they relate to others, in a safe and sustainable way;
6- To advise vigilance and sense of responsibility, whenever the child uses the Internet to establish communication;
7- To encourage the creation of new challenges, by testing skills, experimental practice, learning to learn;
8- To motivate for play, while developing intrinsic skills to the growth of the individual;
9- To avoid in the child the sedentarism and the lack of social interaction and develop the ability to relate to others and the real world, avoiding isolation when giving priority to technologies;
10- To teach how to abdicate social pressure and not spend large amounts of money in the acquisition of technology, replacing it with something more economical;
11- To develop partner schools’ ability to cooperate at a European/international level and create synergies with other institutions.
12- To involve in the project individuals and institutions from civil society and the private and public sector for partnerships in the realization of some activities.
In each term, a club will be highlighted and hobby models will be developed. Students will think and create their own hobbies that they will take home and to their families, in order to put them into practice and develop them for life.
There will be: Games and Play Construction Club (Club 1); Manual and Domestic Arts Club (Club 2); Gardening and Environment Club (Club 3); Collecting Club (Club 4); Singing/Music/Dance/Drama Club (Club 5); Reading Club (Club 6); Experimental Science Club (Club 7); and Volunteer Club (Club 8).
Each partner country will be responsible for the implementation of a club and magazine. The summer clubs will not have a facilitator country, students and families will be in charge of its implementation.
The target audience of the project will be pupils from the partner schools (Primary level). The Educational Communities and families will be involved in the project in order to work, in articulation, on objectives linked to the integral education of the children and also to articulate with curricular objectives.
The tangible results will be:
– Youtube Channel
– Podcast about Hobbies
– Virtual Clubs
– Project Website
– ETwinning page
Intangible results expected:
– Partner schools will develop the capacity to cooperate on a transnational level and will be ready to participate in other projects at national and European level;
– This project will strengthen the European dimension of the schools, teachers, pupils, and school communities involved, as the exchange of cultures and good practices will strengthen European values;
– Pupils will use technology in an a rational way and create hobbies that encourage devolopment of skill
EU Grant (Eur)
Funding of the project from EU: 159330 Eur
Project Coordinator
EDIFACOOP – Cooperativa de Educação do Indivíduo, Formação e Apoio, CRL & Country: PT
Project Partners
- 107 Primary school “Khan Krum”
- 9dnioniasmagnhsias
- Jelgavas 6 vidusskola
- CEIP. NTRA. SRA. DE LA VICTORIA
- CENGIZ TOPEL ILKOKULU

