The intelligience GAmes from the Past to the Future MEETs generations ‘Z’ Erasmus Project

General information for the The intelligience GAmes from the Past to the Future MEETs generations ‘Z’ Erasmus Project

The intelligience GAmes from the Past to the  Future MEETs generations ‘Z’ Erasmus Project
January 1, 2023 12:00 am
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Project Title

The intelligience GAmes from the Past to the Future MEETs generations ‘Z’

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Cultural heritage/European Year of Cultural Heritage; Social/environmental responsibility of educational institutions; New innovative curricula/educational methods/development of training courses

Project Summary

“The İntelligence Games from Past to the Future Meet Z Generation” is Erasmus+School Exchange Partnerships project.Our project will last 24 months.Our partnerships consist of 4 countries.Turkey,Italy,Czech Republic,Poland.Taking the Intelligence Games lesson into the curriculum in 2015,our students’ interests have increased towards the intelligence games.The increase of students’ curiosity has been our point of departure for writing this project.The students’ participations to the intelligence courses at our school which are given by our certificated teachers are very high.Our school is the pilot school which is called”The Children’s University”in this course the students also take the intellectual games courses.According the survey we conducted to 180 students in 2018 the academic success of %25 of the students has been increased,35% of the students play these games with their families,It was concluded that these increased personal development area,creativity of critical thinking, learning motivation.
In the survey, it was observed that our students could not find suitable places to play intelligence games with their peers, the parents don’t have any idea about games,families don’t spend quality time with their children,and no awareness about these games,the use of mobile phones have negative impact on family life.Based on this result,
Our project’s objectives
1.With the aim of making attractive places in our school in the field of education where includes creative,original,innovative methodological, to establish intelligence games class.
2.To improve the emotional intelligence of our students with the intelligence games they will play with their peers, to enable them to gain success and support their personal development.
3.According to Erasmus+Guide Book
to develop innovative educational tools to improve the quality of these tools, interdisciplinary
To be able to adopt strategic,and solution oriented problems
4.To increase the awareness of society against intelligence games with the international partnership.
5.To reduce early school leaving with our physical environments enriched schools and to educate them social, open and equipped individiuals.To provide social participation with the products they will develop and create.
6.To observe the other countries’ traditional games,cultures,histories,their politics against the intelligence games on site.To be able to see the skills and quality evaluation systems in Europe and beyond.To provide a positive attitude towards Social, ethnic, linguistic,cultural differences.
7.To create an effective efficient teaching area by providing interaction with the European Union schools, To encourage exploring the rich cultural heritage which includes diversity of Europe through intelligence games.
8.To avoid the students from the bad habits, including activities with games.
9 To prevent early school leaving in collaboration with sister school,to provide cultural integration of the disadvantaged and refugee students.
10.Regarding to the slogan for the year in 2018 of Europe Cultural Heritage “Our heritage: where the past meets the future”,We aim to introduce the cultural historical games and to design these games in digital area for the future to preserve our cultural heritage to reserve these games as a cultural digital heritage.
11.To get a strong international dimension and common digital culture with partners with the publishing the Traditional İntelligence Games Book and To contribute to cultural developmentism.
12. To develop positive inter-family communication by encouraging students to play games with their families
13.To provide community participation with the seminars,tournaments,campaigns,interwievs
14.To contribute to the acquisition of basic skills and competencies in the field of social citizenship,digital,cultural, technology, design.
THE STUDENT EXCHANGE MOBILITIES OF THIS PROJECT
1.Poland
2.Italy
3.Czech Republic
4.Turkey Coordinator School
Our mobility activites will be carried out in parallel with our Etwinning Project “From the Past to the Future Intelligence Games Meet Z Generation” and our previous etwinning project our mobilities.So,we aimed to combine physical mobility with virtual exchanges through our etwinning project.In mobilities,to be able to increase the team motivaion,collabaration,demonstration,face to face,interviews,observations,field visits,comparison methodologies will be applied.
We aimed to combine our etwinning project “The Innovative Integration Of Logic and Intelligence Games To Teaching” with our partners into a strategic partnership with the Erasmus+School Exchange Partnership program so we will be able to play these games face to face which we played before in virtual place.Traditional Games in digital area platform,our book,project web page,social media accounts,blog,etwinning projects,short films,campaign,documantary,intelligence games class,digital dictionary are common products in LTT are our tangible results.

EU Grant (Eur)

Funding of the project from EU: 89016 Eur

Project Coordinator

Sehitler Ortaokulu & Country: TR

Project Partners

  • Istituto Comprensivo Via F.S. Nitti
  • Zakladni skola Havirov-Moravska 29/497 okres Karvina, prispevkova organizace
  • Szkola Podstawowa nr 4 im. Papieza Jana Pawla II w Lecznej