Games Always Make Everyone Smart. The culture of inclusion in European citizenship: by playing we include Erasmus Project
General information for the Games Always Make Everyone Smart. The culture of inclusion in European citizenship: by playing we include Erasmus Project
Project Title
Games Always Make Everyone Smart. The culture of inclusion in European citizenship: by playing we include
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Civic engagement / responsible citizenship; Access for disadvantaged; Pedagogy and didactics
Project Summary
The project proposes and develops the values, the contents, the experiences, the activities of inclusion through the game: playing, games, toys; it involves teachers, students, parents, authorities, sports, social, cultural and civic associations. It has its basic references: in the UN Convention about the Rights of Infancy and Adolescence, ratified by European States; in the European Chart of the Fundamental Rights; in the EU Guidelines on the rights of the children and consequent actions. The project is based on the value of inclusion as a factor of active citizenship. An inclusive school is part of a community which has decided to base its mission on the culture of inclusion and which determines membership and participation in all the subjects.
The education for active citizenship allows students to develop a constructive dialogue and partner schools define their fundamental meeting point in the centrality of students and of rights and in the belief that only effective inclusion makes possible the full development of the person .
The project connotes the culture of playing, that keeps the motivations of the “World Play Day”, of the contribution of human sciences and of the pedagogy of playing; it acquires significance in organicity, continuity, systematic, value of contents, of experiences, of expressivities, of the ludic method, in the formative process and according to the principles of lifelong learning, contributing to the well-being of the person and to the empowerment of the concept of peace, for the realization of the active citizenship; these aspects are developed in the elaboration of a reference curriculum both in the school and in the life context.
The objectives are:
– To know forms and cultural, social, civic expressions and values of playing, by analyzing the interaction between corporeality, integral formation of the person, ludicity and democratic freedoms
– To have formative and relational experiences of identity, diversity, pluralism, welcome and integration, conflicts, creativity, through the playing, the games, the ludicity in the universal and European citizenship’s heritage, in the respect of children’s rights
– To connote and to express the formation and the education in the harmony and in the resolution of conflicts as proper of the ludic spirit and the playing, according to the principles of the rights of man and person against each form of violence, as dimension of the person and the active citizenship.
The objectives will be evaluated through questionnaires, observations, behaviors, oral and written productions, positive effects on scholastic results.
The activities are: experiences of knowledge and intergenerational and intercultural exchange about playing, games, toys; experiences of activity of playing, games and toys according to the traditions and the life context of each partner; exchange of the experiences of playing between partners for the creation of “games without frontiers”; exchange of opinions and comparison about the aspects of the realized experiences.
The reference methods are: active method, constructionism, cooperative games, playing method and ludicity, inter-trans-multidisciplinarity, according to Gardner’s theory of multiple intelligences in the plurality of languages, including technologies.
Regarding the methodology, the games will be realised in individual way, in team, in big and little groups, and they implies the respect of rules, the improvement of behaviors, of expressivity, of movement, of dexterity, of encoding and decoding of messages, in full respect of diversities and interactivity.. The methodology of the project will follow the strategies of the research-action and of Project Cycle Management. The project involves all pupils of the partner schools and in particular those which participate to the mobilities, between 6 and 14 years old; the teachers of their institute, the parents, the authorities, the representatives of the cultural, sports, social, civic associations of life contexts.
The expected results are: development of the curriculum about the culture of playing in the schools’ formative paths and in initiatives for infancy and adolescence; awareness of the value of the ludic dimension in the relationality and in the process of teaching-learning; connotation of the rights of infancy in the aspects of playing, games and toys in the activities in the several life contexts in organic, plural, inclusive and solidal, diversified, critic and creative way for the well-being in the dimension of the European citizenship and of peace. The expected impact has a deep importance for the valorisation of the “playing” and of a critical and creative way of the experiences of games and with toys in the values of the person and the civility. The long-term benefits are given by the curriculum of the culture of playing, that is developed both in schools and in the life contexts in the lifelong learning.
EU Grant (Eur)
Funding of the project from EU: 196465 Eur
Project Coordinator
ISTITUTO COMPRENSIVO VITRUVIO POLLIONE & Country: IT
Project Partners
- Scoala Gimnaziala Ecaterina Teodoroiu
- Escola Secundária Quinta das Palmeiras
- Osnovna skola Vukomerec
- Szkola Podstawowa im. Agaty Mroz – Olszewskiej w Lgocie Górnej
- 15th PRIMARY SCHOOL KATERINI

