EDUTAINMENT with INTELLIGENCE GAMES Erasmus Project
General information for the EDUTAINMENT with INTELLIGENCE GAMES Erasmus Project
Project Title
EDUTAINMENT with INTELLIGENCE GAMES
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Creativity and culture; Cultural heritage/European Year of Cultural Heritage; New innovative curricula/educational methods/development of training courses
Project Summary
“Edutainment with the Intelligence Games” is Erasmus+School Exchange Partnerships project.Our project will last 24 months.Our partnerships consist of 4 countries.Romania,Italy,Turkey,Lithunia.The project concerned game based learning,edutainment,concentration,problem solving,exploring the ancient games.
Our project’s objectives
-Making attractive places in our school in the field of education where includes creative,original,innovative methodological, to establish intelligence games class.Opening Intelligence Games Class in each partner’s school.
– Improving the emotional intelligence of our students with the intelligence games they will play with their peers, to enable them to gain success and support their personal development.
-According to Erasmus+Guide Book to develop innovative educational tools to improve the quality of these tools, interdisciplinary.To be able to adopt strategic,solution oriented problems
– Increasing the awareness of society against intelligence games with the international partnership.
-To reduce early school leaving with our physical environments enriched schools and to educate them social, open and equipped individiuals.To provide social participation with the products they will develop and create.
-To observe the other countries’ traditional games,cultures,histories,their politics against the intelligence games on site.To be able to see the skills and quality evaluation systems in Europe and beyond.To provide a positive attitude towards social,ethnic,linguistic,cultural differences.To create an effective efficient teaching area by providing interaction with the European Union schools.To encourage exploring the rich cultural heritage which includes diversity of Europe through intelligence games.To avoid the students from the bad habits,including activities with games.
– To prevent early school leaving in collaboration with sister school,to provide cultural integration of the disadvantaged and refugee students.
-Regarding to the slogan for the year in 2018 of Europe Cultural Heritage “Our heritage: where the past meets the future”,We aim,to introduce the cultural historical games bring them to day light again to meet Z generation.
-To get a strong international dimension with partners with the publishing the Traditional İntelligence Games Book and To contribute to cultural developmentism.
– To develop positive inter-family communication by encouraging students to play games with their families
-To provide community participation with the seminars,tournaments,campaigns,interwievs
-To contribute to the acquisition of basic skills and competencies in the field of social citizenship,digital,cultural, technology, design.
-Organizing board games tournaments in each school.
-Organizing and taking part in many workshops (for students and teachers) on time management, creativity, mnemonics, concentration, multiple intelligences.
-carrying out the eTwinning project based on creating a Romanian-English-Italian-Lithunian-Turkish pocket dictionary with basic vocabulary and expressions useful during project meetings,
– Organizing project outcomes exhibitions, seminars for each school and promotion of the project results and activities.
In order to achieve these objectives, there will be 4 short-term exchanges of groups of pupils.
THE MOBILITIES OF THIS PROJECT
1.Romania Coordinator School(student exchange)
2.Turkey (student exchange)
3.Italy(student exchange)
4.Lithunia(student exchange)
Thanks to the project students could learn how to gain knowledge using brain-friendly methods.All the participants will practise their group work skills,developed their key competencies, especially related to the international cooperation, communication and ICT. Additionally, all the project activities will support entrepreneurship, independence and will give a positive impact on cultural diversity and European cultural identity. These competencies are crucial for lifelong learning.
Our mobilities activities will be carried out in parallel with our Etwinning Project “Edutainment with the Intelligence Games”So,we aimed to combine physical mobility with virtual exchanges through our etwinning project.
In mobilities, to be able to increase the team motivaion and collabaration,demonstration, face to face, interviews, observations, field visits, comparison methodologies will be applied.
We aimed to transform our etwinning project “The Innovative Integration Of Logic and Intelligence Games To Teaching” with our partners into a strategic partnership with the Erasmus+School Exchange Partnership program so we will be able to play these games face to face which we played before in virtual place.
Our Traditional İntelligence Games Book,project web page,social media accounts,blog,etwinning projects,short films,campaign,documantary,intelligence games classes in each school and board games materials in each school,drawing board games in each school garden,digital dictionary are our tangible results.
EU Grant (Eur)
Funding of the project from EU: 88116 Eur
Project Coordinator
Scoala Gimnaziala ,,Ion Rosca” comuna Cochirleanca & Country: RO
Project Partners
- Istituto Comprensivo “Filippo Traina”
- Sehitler Ortaokulu
- Kelmes rajono Lioliu pagrindine mokykla

