Gaming for Mutual Learning in Elder Care Erasmus Project

General information for the Gaming for Mutual Learning in Elder Care Erasmus Project

Gaming for Mutual Learning in Elder Care Erasmus Project
January 1, 2023 12:00 am
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Project Title

Gaming for Mutual Learning in Elder Care

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Pedagogy and didactics; Open and distance learning

Project Summary

Population ageing is a trend which began decades ago in Europe and is to be considered a long-term process. As a consequence to these demographic changes, the EU Member States are facing an increasing demand for long-term-care in homes for dependent seniors. Hence, the demand for qualified, skilled professional carers and volunteers increases, while the labour market is tight. Education and continuous training is needed to keep up with new technologies and healthcare requirements aimed to guarantee the quality of life for the residents of care homes, taking into account the needs of their families, too. The latter often lack the knowledge of how services have to be provided to meet the special needs of dependent old persons. Collaboration and mutual understanding with the care givers is not easy. Resulting from limited resources, care homes have to draw upon a workforce with lower educational level and/or limited language proficiency (immigrants). Also volunteers have often no specific qualification.

The aim of the project is to provide a training measure that
• Promotes high quality standards in the care for the elder through mutual understanding, team work, knowledge sharing among co-workers, volunteers and families;
• Takes scarcity of resources into consideration and is therefore provided directly by the organisations: when, where and what is needed;
• Makes learning easy and complex content (quality standards in care for dependent seniors) accessible to people with a lower education level and limited language proficiency as well as to target groups with no professional background (volunteers and relatives of the seniors);
• Is innovative: a game-based learning approach is chosen focusing on the contributions made by different partners with mutual benefits through sharing best practices in contents and procedures across borders.

In order to achieve these objectives, organisations from Germany, Italy, Lithuania and the Netherlands will cooperate in different roles and functions. In a first step a research will be conducted that results in a compendium on standards for the quality of life of care home residents. It will reflect the state-of-the-art in theory and practice on three dimensions: 1) autonomy, 2) participation, 3) human dignity. It will include corresponding themes, criteria and indicators for the quality of life of care home residents to be conveyed in an innovative learning approach. Game-based learning is is a means apt to convey knowledge and skills in a relaxed and joyful atmosphere. An educational framework and a learning board game will be created including card decks with easy to grasp questions on the standards mentioned above. Playing the board game is a real “get together” of the different stakeholders. Getting to know each other, playing and building relationships will increase their knowledge, improve communication, mutual understanding and cooperation. Guidelines will be provided with all necessary information about how to set up, to run, to play and even tailor the game to specific needs. The first version in English will be transferred in the beta-version of an e-learning platform and be assessed during a Joint Staff Training. After the revision of the English version the tools will be translated into the partner languages. Then a trial phase with at least eight care homes, two in each country, will be performed. Based on the feedback of the stakeholders involved, after the trial phase will result the alpha-version of the e-learning platform, and all tools in English and all partner languages.

A variety of dissemination measures will accompany this process. All tools will be available for the interested public online in a print version free of charge. Professional associations, voluntary associations, lobby groups and governmental organisations, decision makers and stakeholders on local, regional, national and European level, and the public will be informed about the project, its aims and outcomes. The project results will sum up in providing, free of charge, an appealing low cost game-based learning tool to care homes, staff members, volunteers, committed relatives of care home residents and the interested public.

The desired impact of the activities during the lifetime of the project and beyond, is to offer a viable and easy to use tool that attracts and enables an increased number of people to make a qualified contribution to the quality of life of dependent seniors in care homes. It also aims at making an impact on the perspective of professional carers, from being necessary but not highly esteemed, towards a status that reflects their manifold skills and the significant contribution they make to an ageing society. Increased awareness and knowledge about what quality of life means on a concrete and applicable level is helpful to everybody – no matter what age, no matter in which country.

EU Grant (Eur)

Funding of the project from EU: 258210,81 Eur

Project Coordinator

IP-International GmbH Creative Corporate Training & Country: DE

Project Partners

  • ISIS Institut für Soziale Infrastruktur gemeinnützige GmbH
  • AZIENDA PUBBLICA DI SERVIZI ALLA PERSONA CITTA DI BOLOGNA
  • VYTAUTO DIDZIOJO UNIVERSITETAS
  • Cooperativa Assistenza Disabili infermi Anziani Infanzia
  • AFEDEMY, ACADEMY ON AGE-FRIENDLY ENVIRONMENTS IN EUROPE BV