Career guidance game in a city full of occupations Erasmus Project
General information for the Career guidance game in a city full of occupations Erasmus Project
Project Title
Career guidance game in a city full of occupations
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Labour market issues incl. career guidance / youth unemployment; ICT – new technologies – digital competences
Project Summary
PROJET CONTEXT
Internet-based career guidance is under development since the 1990s. In the beginning it was mainly about turning testing tools supporting the career decision making into electronic form. A lot of such non standardized tools are on internet free of charge in many languages. They are based on sets of questions, lack the fun factor, are long, boring and inappropriate for pupils aged 12-14. Another possibility offers gamification, which is term for using game-like elements in non-gaming situations. Games are effective and enjoyable way to support learning experiences, and are especially useful in triggering learning, knowledge structuring and cognitive change in children. However, there do not appear to be many games developed or deployed in the area of career guidance in schools, and as well there are not guidelines how to develop such games.
PROJECT OBJECTIVES
The project aims to develop a C-game: CAREER GUIDANCE GAME IN A CITY FULL OF OCCUPATIONS for pupils aged 12-14 the aim of which is to introduce occupations to the pupils that might be of interest to them, broaden their labour market horizons, and encourage them to start their career orientation at an early age in order to be able to choose the relevant educational path. The C-game is not designed to replace career guidance, but it helps pupils to become aware of their professional orientation through play to influence their future career choices.
The game will be placed in a virtual city where pupils will perform tasks according to one of the 6 scenarios they can choose. Occupations will be housed in appropriate looking buildings. For example in an automobile factory will be a director, clerk, accountant, constructor, technologist, worker, cleaner, warehouse worker, etc. The C-game will contain a database of 600 occupations which as well as their descriptions will reflect tendencies of Industry 4.0.
During gaming the pupil will undertake a ”hidden” interest self-assessment based on collecting a set of objects that represent working tools, gadgets, working environment, set of verbs / working activities, etc. System will remember pupils´ activities and after sufficient information will offer him/her occupations corresponding until then detected pupils´ profile. Because in age 12-14 most of the children are far away from seriously thinking about their future job all activities will be in a playful form.
Planned is to prepare for pupils at least min. 6 scenarios so that they can “play” alone. In some of the game stages they will be given task to consult selected issues with a parent, teacher, career advisor, but also a friend or classmate. There will be another 3 scenarios for C-game facilitators (career educators, career guidance counsellors, youth workers, parents, etc.) which will guide the adults to stimulate pupils to fulfil some tasks when playing C-game in group.
PROJECT MANAGEMENT
The project is constructed on a fair, open and trustful partnership. The co-operation in the project will be created transparently and understandable for all involved partners. All partners will contribute equally to the success of the project by being responsible for the same amount of tasks and participate in all project activities. C-GAME MANAGEMENT HANDBOOK will provide a coherent framework for effective project management, describe project key stages and processes to be followed during the project run. The project activities will be subject to continuous quality, quantity and timing control. There will be 5 project meetings and the project will culminate during national dissemination conferences in all partner countries.
INTELLECTUAL OUTPUTS
Output-01: Inspirational guidelines for career guidance games development (8 activities): Several desk researches and brainstorming sessions will be done to gain inspiration and foster project partnership creativity for development of C-game.
Output-02: Occupational profiles (5 activities): A set of 600 occupations will be selected, described in way understandable by pupils aged 12-14, occupational descriptors invented and allocated to each of the occupations, occupations will be translated from EN to CZ, SK, GR, and BG languages.
Output-03: C-game online (12 activities): C-game conceptual and logical framework will be gradually invented as basic building block for its technical (software and design) development; C-game in EN will be internally tested, then translated to CZ, SK, GR, and BG languages; 2 feedback questionnaires (pupils, facilitators) and 1 questionnaire for measuring changes in perception of pupils career orientation will be prepared; C-game will be pilot tested in partner schools in CZ, SK, GR, and BG with at least 200 pupils aged 12-14 and 70 facilitators. Reports from piloting will be prepared, and C-game according the relevant comments will be adjusted.
Output-04: C-game users´ handbooks (2 activities) for pupils and facilitators will be prepared and piloted together with C-game.
Project Website
http://project.c-game.cz/
EU Grant (Eur)
Funding of the project from EU: 233915 Eur
Project Coordinator
Asociace vychovnych poradcu, z.s. & Country: CZ
Project Partners
- Znam i Moga
- NARODNI VZDELAVACI FOND OPS
- K.A.B.A. Slovensko
- ETERIA PROIGMENON EFARMOGON SISTIMATON DIOIKISIS-MONOPROSOPI ETAIREIA PERIOPISMENIS EYTHINIS
- TeCeMko

