Refitting Machine – Arduino expert for the recovery of obsolete machines Erasmus Project
General information for the Refitting Machine – Arduino expert for the recovery of obsolete machines Erasmus Project
Project Title
Refitting Machine – Arduino expert for the recovery of obsolete machines
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Recognition (non-formal and informal learning/credits); New innovative curricula/educational methods/development of training courses
Project Summary
CONTEXT
The labor market is constantly evolving. The skills and qualifications required change over time. In order to face change, you need to be equipped with different skills.
Europe’s digital transformation will see an acceleration with the rapid development of new technologies, such as artificial intelligence, robotics, cloud computing and blockchain (“chain of blocks”). Digitization affects the way people live, interact, study and work. Although from the digital transformation many opportunities are emerging, currently the greater risk is given by a poorly prepared society to face the future.
OBJECTIVES
– promote a high level of employment through the creation of a competent, qualified and adaptable work force for economic change;
– support and strengthen the development of key competences for all, starting from a young age and throughout life;
– promote the acquisition of skills in science, technology, engineering and mathematics (STEM), taking into account links with economic sustainability and the
environment;
– facilitate the acquisition of skills by promoting multiple learning approaches and contexts, also with the appropriate use of digital technologies in education,
training and learning;
– provide support to all learners, including those in disadvantaged conditions or with specific needs, so that they express their full potential;
– Provide innovative tools and skills to trainers
TARGET GROUP
– Trainers/Staff of the participating organizations
– people who have lost their jobs and need to update their skills
– recent graduates in scientific and technological field
– students
– long-term unemployed
– Trainers
– VET organizations, local authorities, companies, employment centers, policy makers, professionals and researchers
ACTIVITIES
In line with the most advanced processes in the world of makers, Arduino, 3D printers, digital manufacturing, and 4.0 industry, the project aims to provide high-quality digital skills, and to encourage entry or return to the world of work.
To achieve these goals and focus on innovation, the partnership has identified a specific field of intervention: the recovery of obsolete machinery through Arduino.
This will happen thanks to the development of 3 main IO:
O1 Experts Program Toolkit.
The objective of this IO is to create a training material that provides the project’s target groups with high quality knowledge and skills needed to modernize existing machineries in order to make them “smart” and more adapted to the nowadays requirements of the manufacturing industry.
O2 ICT Tool for Competence Assessment (incl. User’s guide of the ICT tool).
The main aim of the ICT tool for Competence Assessment will be to evaluate the knowledge and starting skills of the target group, identification of the needs of the specific target groups that need to be addressed in order to provide them with useful skills so that they can enter the world of work
O3: Gamified e-learning Platform
The “Gamified e-learning Platform” will serve as an open education digital platform for the provision of the training material developed throughout the project.
In this way the target group formed will be able to exploit the knowledge acquired to modernize the machinery present in various production sectors and no longer used. Will be able to enter / return to the labor market, thanks to new innovative skills that will acquire in the field of electronics, computer science, interaction design, ect.
IMPACT
The project aims to increase of the capacity and competency level of the target groups; increase in specialized professionals in the sector and improvement of working conditions; change of mentality towards social, ethnic, linguistic and cultural diversity; increase of competencies linked to the professional profile; development of relevant digital competences and skills for needed to modernize existing machineries in order to make them “smart”; improvement of recognition processes and validation of skills acquired by non-formal and informal learning activities with the use of European reference tools; greater exchange of innovative practices in the field of vocational training and labor policies; increased mobility in the workplace and sharing of the underlying principles of circular economy
Project Website
http://refittingmachine.eu/
EU Grant (Eur)
Funding of the project from EU: 223494,72 Eur
Project Coordinator
Petit Pas aps & Country: IT
Project Partners
- INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT
- Liceul Teoretic de Informatica “Grigore Moisil”
- DRAMBLYS
- SC Ludor Engineering SRL
- G.G. EUROSUCCESS CONSULTING LIMITED

