Digital Story Telling for Adult Learning in the Digital Age Erasmus Project
General information for the Digital Story Telling for Adult Learning in the Digital Age Erasmus Project
Project Title
Digital Story Telling for Adult Learning in the Digital Age
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for adult education
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Inclusion – equity; New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences
Project Summary
Digital Story Telling for Adult Learning in the Digital Age – DIGITAL SCRIPT
Context: New technologies and Internet tool fulminate development is changing fundamentally our professional lives. In this way, the lifelong learning sector is no exception, the ICT tools development having a major impact on teaching and learning methodology, one of the concerns of education being the development of new pedagogies using the ICT technology for learning.
Taking into consideration that online environment represents a catalyst of social relations, education, economical activities, cultural experiences etc., it is obvious that digital noncommitment will bring social, economic and cultural marginalization. From economical point of view it also means that lack of digital competences is limiting the possibilities to find better jobs or to access vocational training; it also limiting the flexibility of working places, cultural experiences or to develop economical activities online and represents a risk factor for poverty.
In order to offer a solution for digital inclusion in case of individuals with low digital competences, DIGITAL SCRIPT project has the following objectives:
– developing the pedagogic competences of 20 digital learning facilitators by using new methodologies for teaching basic digital competences
– improving the offer of high quality learning opportunities addressed to people with low digital competences
– diminishing the risk of social, economic and cultural marginalization of the people with low digital competences, through Digital Story learning platform for 100 learners/ users
Main activities that will be implemented for achieving proposed objectives, will consist in:
– project management and implementation
– organizing 4 transnational meetings of partners
– designing 4 intellectual outputs that will be used by the target group – digital learning facilitators and individuals with low digital competences
– organizing a 70 hours training for digital learning facilitators, including 5 days mobility
– dissemination activities focused on stakeholders, 4 multiplier events for promote the results
– offering assistance through online digital storytelling learning platform
Methodology to be used will have in view the exchange of good practices between partner organisation that have relevant expertise in digital learning, transnational perspective and use of digital tools for learning. Also, in designing the intellectual outputs there will be used didactical design methodologies, evaluation and feedback methodologies, editing, design and translation methodologies.
The results expected during project implementation and on its completion:
– elaboration of 4 intellectual outputs: IO1 Methodology for Digital Storytelling for teaching basic ICT competences to adults with low competences,
IO2 Curriculum for Digital Storytelling Facilitators who are working with adults with low competences, IO3 Guide for Basic Digital Learning
IO4 Online Digital Storytelling Learning Platform
– 20 learning facilitators trained in developing new methodologies for teaching basic digital competences
– 100 adults with low digital competences assisted in learning basic digital competences through online learning platform
– 4 multiplier events for disseminating the intellectual outputs and best practices from project implementation, with 140 participants
– 300 visits in case of online learning platform
As regarding impact and long term benefits, DIGITAL SCRIPT will:
(1) provide a supportive online digital environment where learning facilitators can build key skills that will help them to fulfil their potential
(2) help achieve an engaged and skilled workforce that are work-ready to help sustain local economies
(3) raise awareness of the positive attributes of bespoke digital media learning environments and the potential they offer to people for people with low digital competences
(4) enhance the reputation of participating adult education organisations as centres of excellence in the use of dynamic online learning environments and bespoke online educational resources that will help them to attract a higher calibre of worker and/or retain their best staff
(5) help ensure that people with low digital competences from the local areas who participate in the assistance provided will be recognised as active learners keen to build skill sets that are essential for sustainable employment
(6) support increased inclusion which is an important element of the EU 2020 Strategy
Building the capacity of adult education professionals and the marginalised people with low digital competences they support as a collective group will have positive impacts in the long term as the local areas where the project is implemented become known as places where educational innovation and social inclusion thrives and where the potential of dynamic online learning platforms, environments and resources is recognised, valued and prioritised.
Project Website
http://digitalscriptproject.eu/
EU Grant (Eur)
Funding of the project from EU: 146326 Eur
Project Coordinator
Fundatia pentru Promovarea Intreprinderilor Mici si Mijlocii Brasov & Country: RO
Project Partners
- ISOB INSTITUT FUR SOZIALWISSENSCHAFTLICHE BERATUNG GMBH
- Fundação de Ensino Profissional da Praia da Vitória
- STORYTELLME, UNIPESSOAL LDA

