SKENE SKENÉ Erasmus Project

General information for the SKENE SKENÉ Erasmus Project

SKENE SKENÉ Erasmus Project
September 14, 2022 12:00 am
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Project Title

SKENE SKENÉ

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Inclusion – equity; Gender equality / equal opportunities; Access for disadvantaged

Project Summary

Context

Four non-profit entities with theater and the use of ICT as a vehicle come together to give older women who have had few opportunities for growth and who belong to a rural environment of low socioeconomic and cultural level a chance to live.

PRIORITIES
Social inclusion
Increase demand and participation through effective outreach, guidance and motivation strategies
Open education and innovative practices in the digital era

The project intends not only to improve learning opportunities for people outside traditional training environments and channels, but also to enable personal and integral growth of the participants. The idea of ​​becoming a beacon of new opportunities will prevail.
Through the game and the complete, complex, rich and permanent activity, we will achieve an improvement of the possibilities, skills and key competences, to which it is not easy to gain access to traditional academic training. In short, we intend to make learning possible by relocating traditional roles in teaching. We think that the people who participate in the project must, obviously guided by the experts and based on the pedagogical lines that are traced mainly by the SEPER faculty
We think on the other hand that the incorporation of ICT tools to learning at any age is fundamental
We can not allow what is an opportunity to bring the rural environment and its educational limitations and access to information and culture becomes a new threat that enlarges the inequality of opportunities gap in which potential beneficiaries have developed their lives of the project.

OBJECTIVES:
There is an objective that will condition the rest:
EMPOWER the participants and give them the opportunity to learn and to acquire experience that they have not had the possibility for the rest of their lives.
We use the feminine as generic since the target group in the three locations are women, of advanced age, of low socio-economic cultural level and of rural environment.
PARTICIPANTS:
2 Representatives of each entity (Formators) and 10 students (except in the SEPER entity that does not provide students for training activities)
ACTIVITIES:
1. Using ICT (videoconferencing) that with the appropriate periodicity (once a month and consecutively) a common test (we will call it “common digital test”) of the three companies led respectively on each occasion by one of the directors.
2. Presentation activities of the companies will be carried out (videos with linguistic interaction in the three languages)
3. We will prepare a recipe book with instructions for the preparation of the Gastronomic Workshop. Basically it consists of preparing the “type” recipes that will be prepared in the gastronomic master’s workshop Cheff in the meetings.
a) It is necessary to record in video and send additional documentation (powerpoint or similar) with the instructions in the target language. From the budget, from the list of ingredients and qualities. Buy in traditional commerce and assembly of explanatory video with subtitles in the target language.
b) The rhythm. Popular music is a cultural manifestation of the first order. The investigation, knowledge and diffusion of the same will be another of the threads. Specific complex activities. The first “common digital essays” will have the rhythm as protagonist. We understand that rhythm, music and dance have to have a very important pedagogical role in the final product, insofar as the language can only have an accessory role.

c) The Crafts. Popular and traditional crafts are another important ethnic and cultural element. The research, knowledge and dissemination of the same, will take important role since these elements will be used as “props” and scenic support

d) The language, the management of information. It is essential that the exchange of information be constant, continuous and periodic, for this the students will have a monthly workshop to generate documentation

e) Unquestionably the connection between all of the above is the dramatic and scenic work, origin and end of the project.

IMPACT AND RESULTS:
Empowerment and improvement of the competences of students and trainers.
Improvement of the participating entities.
Greater use of the ERASMUS + program in other centers and companies in the areas.
Twinning of the 3 localities

Project Website

http://2skene.wordpress.com/

EU Grant (Eur)

Funding of the project from EU: 68478 Eur

Project Coordinator

Ayuntamiento El Viso del Alcor & Country: ES

Project Partners

  • IL CULTURANTE
  • SEPER Fuente del Sol
  • Volkshochschule Hildesheim gGmbH