Practical Innovation for and within the nature – developing innovative eco-friendly methods for learning in nature for high school degree Erasmus Project

General information for the Practical Innovation for and within the nature – developing innovative eco-friendly methods for learning in nature for high school degree Erasmus Project

Practical Innovation for and within the nature – developing innovative eco-friendly methods for learning in nature for high school degree Erasmus Project
September 14, 2022 12:00 am
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Project Title

Practical Innovation for and within the nature – developing innovative eco-friendly methods for learning in nature for high school degree

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Environment and climate change; Social/environmental responsibility of educational institutions; New innovative curricula/educational methods/development of training courses

Project Summary

Both in Europe and in the experience of the organizations involved in the project, the tendency for conducting green and or white (winter) schools and for high school courses is increasing annually. In this respect, considerable practical experience has been gained, but it has not been collected, summarized and analyzed. There is a lack of elaborated methodology and training materials available for teachers and students in high school. In addition, many high school students are already socially aware and engaged, with optimism and idealism inherent in this age. They need additional guidance and examples of behavior. Therefore the MAIN OBJECTIVE of the project, which is: Development and introduction of innovative methodological and training products and electronic training game for outdoor lessons for high school students with the application of environmental and environmental practices.
The goals of the project are:
• to support the professional development of teachers by providing access to methodological, training and in-game tools for outdoor lessons that incorporate innovative elements for various aspects of ecology and environmental protection;
• to assist students in the acquisition of knowledge and values ​​through real and proven practice;
• to create conditions for transfer and sustainability of results by ensuring the dissemination of quality, open and accessible methodological and training tools;

The target groups of the project are:
– Secondary schools – 3 schools are included in the project;
– Secondary school teachers from 3 schools – 260 teachers in total;
– High school students from 3 schools – 2273 high school students;
-Scientists who participate in the preparation of racing teams by students from the high school stage.

In order to achieve the objectives of the project, the following activities are envisaged:
1. Project management activities, including conducting international partnerships;
2. Intellectual product development activities;
3. Activities for international training of students, for testing and evaluation of the methodological, training and play materials / tools developed under the project;
4. Results dissemination activities, including 3 dissemination meetings.

The implementation of the project will lead to the development of the following innovative environmental and intellectual results for the implementation of outdoor lessons:
1. Methodological materials:
• Curriculum for a school in nature – a prerequisite for the achievement of the set learning objectives;
• Teacher’s Book, A Teacher’s Guide to Teaching in Nature
2. Digital learning materials for learning through experience and play in nature, accompanied by:
• A guide for conducting nature game training;
• A guide for conducting nature learning games;
3. Digital educational game – escape room, accompanied by:
• Guide (game guide)
• A methodological guide for using the game in the educational process.

The expected impact of the implementation of the project will be to increase the effectiveness of the teaching process in high school courses at national, international and European level, by using teaching methods, by experiencing nature and in order to build students’ ability to use in their practical life environmental knowledge and skills.

The project will be implemented in partnership with three high schools from three countries (Bulgaria, Czech Republic, Poland) and one university (Czech Republic).

EU Grant (Eur)

Funding of the project from EU: 148072 Eur

Project Coordinator

Sofia High School of Mathematics “Paisius of Hilendar” & Country: BG

Project Partners

  • Gymnazium Jakuba Skody, Prerov, Komenskeho 29
  • Akademicki Zespol Szkol Ogolnoksztalcacych
  • UNIVERZITA PALACKEHO V OLOMOUCI
  • VIII Liceum Ogólnokształcące z Oddziałami Dwujęzycznymi im. Marii Skłodowskiej-Curie