Game Theory and Modelling Erasmus Project
General information for the Game Theory and Modelling Erasmus Project
Project Title
Game Theory and Modelling
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: Youth (Participation, Youth Work, Youth Policy) ; Key Competences (incl. mathematics and literacy) – basic skills; Research and innovation
Project Summary
Our project carries the goal of educational adaptation within the competencies of 21st century skills and developing technology. The integration of technology with lessons and the attention of students who are separated from traditional routines is of prime importance. In our century,the computer and the console games played against real and virtual competitors on the part of the world have changed the lifestyles of the young people and have been the subject of the hard debates.
The Game Theory is a field of maths and a statistical theory that is practically used in the fields of life. The disciplines give us very useful results in the field of work, such as theory, economics, psychology, philosophy, artificial intelligence and political science which we can consider as an interdisciplinary theory.
Our target is to be able to communicate with the universal language of mathematic and the games and also to love math by writing and playing games with young people who speak different languages from different geographies, different cultures, but perhaps have played online games together, have been competitors or partners, and show them that mathematic is a part of our life. We will make a desktop game together with our partners and then an mobile application site for it. We will carry it to the digital media. By this way, when all participians at their country we will keep comminication. This will ensure continous interaction, learning and developing.
Towards these purposes;
• Especially all the participants will have Math clubs in their own schools. So firstly they will make different researches and studies on game theory or such things.
• By examing the mind games such as chess, checkers an Go, a game will be designed which the rival player’s act affects our acts.
• Each participants will make their games as a desktop game
• These games will be played in the activities that the participants do together. The deficiencies will be discussed and a common game will be created together.
• An application will made to carry the game to the digital media.
• The game will be added to the digital markets and stores like Appstore and Googleplay . Then the application will be downloaded at schools students and their social environment, thus it can be played both online or offline.
• An e-book will be written and it will be published as a Google e-book. This book will be an example and a good way for students who want studies like that.
The total duration is our project is 1 year. The interest in the mathematics of the students will increase with the libraries that will open in a year. Thus, the technology and the mathematic will meet by the education given after these studies.
While our project is focused on education during the preparation phase, it will be focused on the practical of the students during the application and research phase. Mathematic is everywhere in our life. In the long run, Pupils will be able to use their mathematical skills in the events that occur in their environment unconciously and they will be able to better understand the advantages and disadvantages of the events to take caution against possible problems.
EU Grant (Eur)
Funding of the project from EU: 36632 Eur
Project Coordinator
CIGLI IMKB MESLEKI VE TEKNIK ANADOLU LISESI & Country: TR
Project Partners
- 1 EPAL KAVALAS
- IIS Vittorio Emanuele II

