The Art of Maths Erasmus Project
General information for the The Art of Maths Erasmus Project
Project Title
The Art of Maths
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Key Competences (incl. mathematics and literacy) – basic skills; Research and innovation
Project Summary
According to the study ‘PISA’ that has been carried out every three years since 2000 by OECD, it has been observed that European Union is lagging behind in terms of the performance of students in mathematics.
Regardless the performance of students in mathematics all over Europe, one would expect that they have at least understood the prominent role of mathematics in human evolution. However, the questions that are frequently expressed even in the classrooms of High Schools, mainly in relation with the utility of mathematics in everyday life and their correlation with other areas of human sciences and culture, come to contradict the above expectation. For instance, the influence of mathematics in the development of various forms of Arts is of a great interest, and exactly for that reason has being widely known since the ancient times. Particularly, in the recent years, the research educational community attempts to mitigate the relationship between mathematics and art by using alternative teaching methods, indicating that the effect of art in mathematical learning is always positive (Catterall and Waldorf, 1999b; Ingram & Seashore, 2003). We perceive that The Art of Maths project can be now classified as a fruitful addition towards this effort with all the tangible outputs it offered as an OER.
Hence, the teachers and subsequently students from 13 to 18 years old, now have the opportunity to approach both the correlation and influence of mathematics during the development of various ramifications of art, including visual arts, music, cinematography, literature and theatre, and additionally to experience the art development as an alternative method which could be successfully ‘exploited’ during the didactics of mathematics, by simultaneously using ICT based methods and specially-designed innovative tools such as games.
The rich experience in various ramifications of didactics of mathematics through both formal and non-formal methods and contexts of the partner organisations has produced innovative training modules with specially designed material that appeals to both mathematic teachers and students of secondary education. The on-line training course provides educators with a plethora of no less than 56 tools to inspire their students and to be implemented along their official curricula or as an extra curriculum activity. The on-line game entitled ‘Let’s Play’ in the OER website is a must try gamification system which can be used either to intrigue the curiosity of your students before introducing the on-line training course or evaluate their knowledge in a non stressful, informal way which can be easily used as formative assessment. More than 350 students and 225 teachers so far, were involved in pilot and exploitation phases; where they have experienced this journey of knowledge investigating mathematics within the classical art of Ancient Greece, the proportions of the Parthenon and the notion of the ‘golden mean’; to the notions of ‘linear perspective’ of Renaissance and the ‘geometry’ of modern art, through a display of works of art and paintings. They met with ‘Pythagoreans and the numerical relations of sounds’ which led to the study of pulsation in the 17th century and the modern view of harmony. They have dealt with the mathematical notions, mentality and history through various parts of theatrical texts, movies and literature, in all the five partner countries. At the same time, the e-Handbook to be found within the official platform of https://artofmaths.eu/ of 25 pages long, exploits the best-off activities of the on-line training course. The unique E-Library provides educators with all sorts of material in all of the 5 languages of the project including but not limited to academic material and articles, videos, documentaries, TED talks, within relevant thematic areas.
The feedback from the students available to you via the E-handbook confirms that we have achieved our initial aspirations which were defined as follows: (i) to understand the applicability of mathematics in another field, realizing that it is not a science detached from any other field; (ii) to allow the mixture of mathematics and arts to create a more pleasant feeling, which will eventually affect the way they accept and approach mathematics in the classroom, thus cultivating a positive stance towards math; (iv) to learn how to use digital technologies and innovative tools in order to absorb knowledge and to fully comprehend a new term/concept; thus also contributing to the modernization of didactic models in teaching math and STEM, in general. The on-line training course, which will be available in a variety of languages (ENG, SWE, FR, GR, PRG) will be open for free use also after the end of the EU funding, whilst its dissemination will be of a large scale (Schools, NGOs, Research Associations, Ministries of Education & Universities).
EU Grant (Eur)
Funding of the project from EU: 135159 Eur
Project Coordinator
Sandgärdskolan & Country: SE
Project Partners
- SOCIEDADE PROMOTORA DE ESTABELECIMENTOS DE ENSINO LDA
- SCS LogoPsyCom
- PANEPISTIMIO THESSALIAS
- C.I.P. CITIZENS IN POWER

