Goose game around the Europe values Erasmus Project

General information for the Goose game around the Europe values Erasmus Project

Goose game around the Europe values Erasmus Project
September 14, 2022 12:00 am
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Project Title

Goose game around the Europe values

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: Energy and resources; Early School Leaving / combating failure in education; Migrants’ issues

Project Summary

“Le jeu de l’oie autours de l’Europe des valeurs” is a partnership of four schools from Italy, Spain, Belgium and Portugal, which aimed to develop some “good practices” to promote students’ school motivation and their involvement in the study of the discipline of reference(Science, History, Geography, French, English and Law), to improve their disciplinary and transversal skills (use of digital, spirit of research and creativity, team spirit, spirit of initiative).
The project focused on two axes of reflection: the first raised the question about how to make the the content of the subjects taught in the school curricula more interesting for students and, in order to meet this need, an attempt was made to link the disciplines to some big topical questions, making four transnational mobilities and then concluding and building a game of goose based on values of the contemporary Europe.
The first transnational meeting involving “Renewable Energy” took place in Belgium; the second took place in Spain and focused on new technologies.
The third was held in Portugal and focused on culture and traditions.
The fourth concerned the migration crisis and took place in Italy.

Activités transnationales

– The second axis of reflection concerned the teaching and learning methods that encourage and motivate students in order to learn and to take part in school activities. A series of activities were put in place focusing on variety and differentiation both during the preparatory phases within the four schools and during the mobility activities.These activities have been able to highlight a plenty of best practices for teachers, they have been published on the Results platform. Regarding the objectives they have been achieved. Some laboratories and activities have been transformed and adapted to the unexpected and organizational priorities but the Project has been globally well developed.
As far as the participants were concerned, in the mobility, the number of students involved in the project has been higher than expected, when possible.
The selection of pupils considered various criteria: welcome in family; the inclusion of pupils who have some difficulties at school; the interest in the project; the digital and linguistic skills; the willingness to welcome and multiculturality.
As regards the identification of teachers, in relation to the topics covered by the project, there were teachers from various disciplines: Science teachers for renewable energies; English and French language teachers as regards foreign languages, History teachers for migration; Art teachers as concerning cultures and traditions; Information Technology teachers regarding digital activities.
In all countries, activities put in place have also involved the corresponding class groups of participants and on various occasions many classes of the Institute with their guide teachers.
Various associations were involved, Associazione Donna and Cesvob for Italy
(migration),the association Karuna and the Atelier theatre and activités refugiadas, Pinto, for Spain; the association Enercoop for Belgium; experts in sectors for Portugal.
Students from all countries have developed a greater awareness of the proposed themes, greater openness to the others, greater acceptance of differences,they have increased their self-esteem and motivation to participate in school activities, improved their relationships with peers and teachers, acquired a greater sense of belonging to a united Europe, have improved expressive and creative skills, developed curiosity and greater autonomy, more critical spirit and ability to work in groups. They have developed transversal skills such as adaptability in an intercultural context and in unforeseen circumstances
The impact on schools was very positive, as a matter of fact another Erasmus
project with Spain and a new eTwinning project were born.
The most relevant products of the project have been published on the results platform:

https://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/2017-1-IT02-KA219-036434

1 The interactive suitcase of the game of goose;
2 The Collection of Good Practices;
3. The city of the future
4 Comics about migration;
5 Badges and posters for dissemination.
6 Theatrical representation on the theme of migration;
7 The Conference with migrants and witnesses on migration;
8 The vehicles of the future.
As for the game of goose at the end of the last mobility the contents developed during the Project were collected in a“Digital Case”.

With regard to sustainability, all the works produced such as the research that has been carried out, the exhibition materials, the videos of the conference and representations, the page of the website of the Erasmus projects, the project blog, the link of the Results platform remain in the Institute.

EU Grant (Eur)

Funding of the project from EU: 96520 Eur

Project Coordinator

ISTITUTO DI ISTRUZIONE SUPERIORE”ENRICO FERMI” & Country: IT

Project Partners

  • Athénée royal de Ganshoren
  • IES CALDERON DE LA BARCA
  • Agrupamento de Escolas de Nisa