RObots BOosts Skills Erasmus Project

General information for the RObots BOosts Skills Erasmus Project

RObots BOosts Skills Erasmus Project
September 14, 2022 12:00 am
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Project Title

RObots BOosts Skills

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for vocational education and training

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Key Competences (incl. mathematics and literacy) – basic skills; Inclusion – equity

Project Summary

CONTENT
Through the Europe 2020 strategy, the European Union plans to support young people better and to enable them to fully develop their talents to their own as well as to their economy’s and society’s benefit
One of the main obstacles to the full achievement of this ambitious objective is the persistent high rate of youngsters leaving school before having completed their compulsory learning pathway and before having achieved a certification that guarantee to them to be competitive within the job market
The rapid digital transformation of the economy means that almost all jobs now require some level of digital skills, as does participation in society at large. The collaborative economy is changing business models and is demanding different skill sets, and bringing challenges such as access in up skilling opportunities. Robotisation and artificial intelligence are replacing routine jobs, not only on the enterprises but in normal live. Access to services, ,is changing and requires that both users and providers be more and more skilled on ICT
Education and training should equip everyone with a broad range of skills which opens doors to personal fulfilment and development, social inclusion, active citizenship and employment. These include ESTEAM (Equality, Science, Technology; Engineering, Arts and Math) and foreign languages, as well as transversal skills and key competences such as digital competences, entrepreneurship, critical thinking, problem solving learning to learn..

NEEDS
The project partnerd identified 4 main NEEDS:
-To grow transversal skills and key competences such as digital competences, entrepreneurship, critical thinking, problem solving learning to learn.. using ESTEAM concepts in i-VET Schools
-To find new resources for motivating and encouraging students to pursue learning in ESTEAM-related fields promoting inclusion and bringing girls in to this traditionally mail-dominated fields thus promoting gender equality in I-VET schools
-Support teachers with effective, structured and curriculum-relevant teaching solutions for equality, science, technology, engineering, arts and math (ESTEAM)
-Better comprehension and knowledge of the most innovative and technical solutions available to be used for developing educational contents for motivating I-VET students and promoting personal fulfillment and development, social inclusion, active citizenship and employment
-VET institutions need to internazionalize their activities and share good on ESTEAM

AIM
The AIM of ROBOTS project has been to enable I-VET students to understand ESTEAM challenging subjects, encourage them to develop transversal skills and key competences such as digital competences,innovation,critical thinking, problem solving learning to learn… Using ESTEAM concepts in i-VET School, I-VET students will grow their ideas, and make their own creations through playful learning experiences applying ESTEAM concepts, promoting gender equality,personal fulfilment and development, social inclusion, active citizenship and employment in the digital era using ROBOTS

TARGET GROUP
The TARGET GROUP of the project has been ESTEAM teachers and trainers I-VET and I-VET students( aged 15-18)

PARTNERSHIP
The project has involved 7 VET institutions of 5 different European countries.
The partnership has been composed by some VET institutions with experience in the development of innovative projects for I-VET students and it has ensured the quality of the project results.

OUTCOMES
-TEACHER’S GUIDE
-Project website
The guide have been focused on using robots like an innovative tool to enhance students’ motivation towards the study of ESTEAM subjects, improve their basic and transversal skills, art design and promote gender equality
-Learning community
-Sort term join staff training in Italy “building and programming using robotics methodology”
-Students training at national level “National robot challenge: driving, dancing and avoiding obstacles”
-Blended mobility of VET students in Spain
-Final International Dissemination Conference about “Mobile robot devices and ESTEAM concepts in I-VET classrooms”
-Insertion of the project results into the European VET systems
-Robot club in each participant country until the end of financial period and new international robot challenges using eTwining

IMPACT
-500 VET teachers or trainers
-More than 1400 I-VET students
-3 Public autorities in charge of educational or/and employment policies
– 2350 Other stakeholders

EU Grant (Eur)

Funding of the project from EU: 127450 Eur

Project Coordinator

IES DR LLUIS SIMARRO & Country: ES

Project Partners

  • Associação Empresarial de Penafiel
  • ITIS Q. SELLA
  • Xano Channel asociación para el desarrollo comunitario
  • Srednja skola Dugo Selo
  • Colegiul National Unirea
  • I.I.S. Aldini Valeriani