Engaging studens in the learning process through innovation Erasmus Project
General information for the Engaging studens in the learning process through innovation Erasmus Project
Project Title
Engaging studens in the learning process through innovation
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for Schools Only
Project Call Year
This project’s Call Year is 2017
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Key Competences (incl. mathematics and literacy) – basic skills; ICT – new technologies – digital competences
Project Summary
Participant schools tried to engage students in the learning process through innovation, partners think in addition to the basic traditional education imperatives, it is crucial that students of nowadays develop skills: critical thinking, decision making, collaboration on teams and expanding upon students´ natural creativity.
Partners believe that only an innovative and open minded teacher is able to develop motivated, inquisitive and well prepared students for today’s challenges. We think that learning through collaborative solving problem (CPS) , inquire based learning, based on STEM philosophy teaching, and closer connection with the surrounding environment and digital technologies can be used as a contributor of innovative solutions to current improvement of Maths, Science and technology which is one of challenges in education today. Partners belief that digitaltechnology belongs to everyday life of young people, so the use of digital media in education provides extra motivation and is based on students’ interests and daily realities.
Our proposal tries teachers will learn to deal with innovative methods and tools in preparing their lessons in Maths, Science and technology, thisl allows them not only to make scientific observations within their local environment and gather new data in an intuitive and engaging way, but also to acquire complex knowledge, by collaboratively creating and sharing new information, using tailored educational tools to analyse and reflect on graphical, spatial and mathematical data sets transnationally. Teachers were able to produce attractive learning materials based on STEM curricula, and suggesting possible extension work across the whole curriculum. Schools have designed a guide for teacher traininng to enable them to create their own projects to use in class, but also will create a live network where reflection on data collected from local environments, implementation of Maths and Technology suported by motivating activitites as phenology, augmented reality and collaborative solving problem leads to an engaging learning experience that will have lasting value through the integrated curricula of future in participant schools and in other european schools.
The direct target group and beneficiaries of the project’s work and results are teachers, because of their position in changing classroom practices to facilitate and enhance students learning, other target groups are students, teacher trainers and educational authorities.
Main objectives
To explore new forms of teaching, learning and assessment;
To design new didactic approaches and learning materials to motivate children and encorage them to acquire knew skills and knowledge in orde to improve their interest for learning Scicence, technology and Maths
To share knowledge, skills and plans among European teachers of European schools
To bring into our schools innovative methods and resources, providing students more attractive school training programmes, in line with individuals’ needs and expectations. It’d be based in creative practices putting students at the center (learners’ centred approaches).
Outputs
A guide with multimedia resouces that includes a teachers training course on CPS , STEM practice and 20 learning scenarios on STEM subjects and new methods like learning by doing, learning fun, cooperative and active learning, improve robotics as a transversal methodology for the study of curricular materials (Mbot applied teaching phisics). The guide includes multimedia resources that brings in schools practice innovation, creativity and motivation to young people engage in learning practice and contiuing doing it through their life.
The project reinforced the cooperation with partners from other countries, and will contribute the eficiency in investiment of authorities on fields of education, training and youth.
A multi-country partnership brings clear advantages to the project through exchange of knowledge and experience in addressing common European problems.The project complements and fits with the Europe 2020 strategy which acknowledges: a fundamental transformation of education and training is needed to address the new skills and competences for the 21st century.
Key project milestones include:
1. Each of 4 planned partner meetings organised.
2. A platform for comunication and sharing materials
3. Workshops organiced for teacher training and Students blended mobility
4. A Multimedia Guide for teachers and the practices implemented in the clasroom (Transfer the training to the classroom practice)
5. 20 learning designs on STEM subjects
6. Feedback on lessons learnt about teachers’ competences and how to acquire them.
7. Dissemination plan and report done .
8. Exploitation as most of activities are included in the students curriculum.
9. An Interim and a Final Reports are submited.
EU Grant (Eur)
Funding of the project from EU: 59670 Eur
Project Coordinator
Centro Público Integrado O Cruce & Country: ES
Project Partners
- MIASTO CHORZOW – MIASTO NA PRAWACHPOWIATU
- SCUOLA SECONDARIA DI PRIMO GRADO A. CRISCUOLO
- Colegiul National Unirea
- Stokeinteignhead Primary School

