Game-based learning in School Education Erasmus Project
General information for the Game-based learning in School Education Erasmus Project
Project Title
Game-based learning in School Education
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2016
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Pedagogy and didactics
Project Summary
The world of media is changing and school has to adapt new methods of teaching and learning. “Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies.”(ECGBL 2016). Learners are getting more and more used to mobile devices like tablets and smartphones. They play on these devices and the number of apps concerning education is increasing. In learning theory the field of game-based learning is becoming more and more important. Little games have always been used in schools to foster motivation of the students, but improvements in technology have lead us to new experiences and new potentials. IT-supported educational games offer both learning and a focus on the vibrant and dynamic world.Using games in education can be done with more or less media and IT support. In games for educational purposes the learning processes are supported concerning several aspects. For example, leaners are forced to focus on solutions for problems and critical thinking or they are encouraged to combine competencies from different topics and areas. Moreover, they are often also encouraged to work in a team or to get in contact with other team members and improve their social skills.Therefore schools and teachers nowadays can’t ignore these new approaches. But the problem is that they have to know how to integrate modern game-based learning approaches in their teaching. Most teachers are not really skilled in this field.This is where the ERASMUS+ partnership project GameON makes a difference. The aim of GameON was to get an overview on game-based learning in schools and the needs of teachers in this field and then create a book that introduces teachers to the concept of game-based learning and gives them an overview. The book also takes teachers through several useful serious games in a hands-on approach that helps them understand how the game can be integrated into their classes. The book contains a section on future development of game-based learning, providing a detailed overview of which opportunities technology will provide in the coming years (for instance, individualized learning through learning analytics), and what should be developed in the field of game-based learning in order to take advantage of these opportunities.The book can freely be downloaded as a PDF from he website but it is also available as a free ebook on ebook stores. It will soon be available in several languages as a printed book as well, and it was already widely shared with teachers all over Europe. The consortium sees the result as an important milestone in taking advantage of the opportunities that game-based learning already provides and as an important push forward that helps improve the world of education and prepares it better for future generations of learners.
EU Grant (Eur)
Funding of the project from EU: 55340 Eur
Project Coordinator
Ingenious Knowledge GmbH & Country: DE
Project Partners
- PLATON M.E.P.E
- Escola Secundária de Lagoa
- UNIVERSITAET PADERBORN
- THE GLASGOW CALEDONIAN UNIVERSITY