Improve Digital Competence in Adult people Erasmus Project

General information for the Improve Digital Competence in Adult people Erasmus Project

Improve Digital Competence in Adult people Erasmus Project
July 7, 2020 12:00 am

Project Title

Improve Digital Competence in Adult people

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Intercultural/intergenerational education and (lifelong)learning; ICT – new technologies – digital competences; Key Competences (incl. mathematics and literacy) – basic skills

Project Summary

Nowadays, we live in a technological world, although most people don´t understand how use these technologies, mainly adult people with low level of education, due to its fast development and implementation in our lives, and the knowledge that they can achieve usually is incomplete or deficient. We can observe this in Digital Economy and Society Index (DESI), which is a composite index that summarises relevant indicators on Europe’s digital performance and tracks the evolution of EU member states in digital competitiveness, where an item is the level of basic digital skills in adult people, and DESI shows that in many countries, this level is low.

In the way of solving this problem, Europe establishes the Key Competences for Lifelong Learning, due to the fact that lifelong learning has become a necessity for all citizens. We need to develop our skills and competencies throughout our lives, not only for our personal fulfilment and our ability to actively engage with the society in which we live, but for our ability to be successful in a constantly changing world of work.

In the Key Competences we find the Digital Competence, which involves the confidence and the critical use of Information Society Technology (IST) for work, leisure and communication. It is underpinned by basic skills in information and communication technologies (ICT): the use of computers to retrieve, assess, store, produce, present and exchange information, and to communicate and participate in collaborative networks via the Internet.

In addition, we develop other key competences, as the communication in the mother tongue, and the Mathematical competence and basic competences in science and technology, both related to digital skills.

In conclusion, the overall objective of this project is that the person will be able to use technological resources in order to solve the real problems in an efficient way, as well as to evaluate and select new sources of information, with a critical attitude, respect for the truth and safety. For this purpose, we will develop three intellectual outputs:
– Intellectual Output 1: EDSA: Evaluation of the digital skills for adult with low level of education.
– Intellectual Output 2: ITP: Implementation of training pills.
– Intellectual Output 3: DDT: Development of a Digital Toolkit.

In the Intellectual Output 3 we will develop a mobile app when all the products will be included. We will develop a mobile app because research shows that the number of mobile users today is greater than the number of desktop users. Furthermore, almost everyone is using mobile apps in their life.

During the development of the project we will collect 370 direct participants’ trough training activities, multiplier events and some testing phases. These participants will be trainers and the unemployed people with low level of education.

EU Grant (Eur)

Funding of the project from EU: 180285,03 Eur

Project Coordinator

Gmina Przygodzice & Country: PL

Project Partners

  • Neotalentway
  • Baltijas Datoru akademija
  • “Lieporiu mokyklos bendruomene”