1 for All, Global 3D Printing Erasmus Project

General information for the 1 for All, Global 3D Printing Erasmus Project

1 for All, Global 3D Printing Erasmus Project
September 14, 2022 12:00 am
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Project Title

1 for All, Global 3D Printing

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for vocational education and training

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Inclusion – equity; ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses

Project Summary

Context/background:
This project started in autumn 2017 at a teachers exchange with the question: “What can we learn from each other ?”. Oakton Community College in Chicago USA and later also Teknikum in Sweden worked from scratch and with no budget on a digital blueprint of this project leading to the first results visible at the Koehnline Museum of Art in Chicago. Students so far have learned digital skills in a practical and up to date way; 3D printing. A natural growth and extension is this application to build a shared curriculum with all partners to include and prepare Level 2 students for present-day the labor market.

Education is chancing. Traditional professions are changing through digital techniques. Covid 19 makes loud and clear that we need long distance learning, need sharing files, need conference calls, need digital skills. This is also or maybe especially valid for level 2 students. This project is an addition to the traditional classroom, to the traditional curriculum. At the same time in a life long learning perspective teachers also should be aware of the change of their students. That’s why we as teachers need to learn from each other during this project. What works, what’s your approach and how to keep level 2 students involved? Using ECVET principles learning outcomes on knowlegde, skills and attitude will be defined and agreed upon by all partners. This is the foundation of the curriculum.

Objectives:
Within this project we will make a shared curriculum build up of different building blocks. Students will develop the knowlegde, digital and soft skills to be able to find and keep their place on the changing labour market.

Level 2 students develop very practical digital skills (general digital skills, sharing files, designing with a drawing programme, printing 3D, using sustainable materials, setting up conference calls, working internationally together, using English as a second language) and when they have completed this project are proud of themselves and are trained as digital citizen. Working hands on at tangible, visible results and at the same time being aware of the 17 Sustainable Development Goals, because job market and climate are chancing.

Number and profile of participants:
Our participants are level 2 students. 60 students will participate, one class of 15 per school. During the project we will use a carousel model to exchange students. Each carousel ride, four students from one school will visit the next school and so on. Meaning 16 students will be abroad at the same time, while their classmates (11 per school, 44 in total) will receive students from another country and participate through internationalisation@home. Per school 2 teachers and a project/international coordinator are involved.

Description of activities:
We work step by step from small to large. Building up small cubes into large cubes, small statues into a large statue. A statue of 1-ness. This statue built from sustainable materials is illuminated and carries the message, based on the 17 world goals, of these students.

The objective of the project is creating a shared curriculum of smaller building blocks. Each carousel ride is a pilot for one of the building blocks of the curriculum. Every carousel ride there is a physical exchange of 4×4 = 16 students. Four students from one school visit the next school and so on. These students will be working together physicially and virtually.

Although this project will not focus on the training of teacher, there will be one teacher training at Teknikum. This will be a first step in providing teachers tool, tips and trics on how to guide level 2 students and keep them on board.

Methodology:
The methodolody used in the project is blended learning in a carousel set-up. Every carousel ride each school sends four students and receives four students. They work together physically and virtually. During each carousel ride a building block is tested, then evaluated and adjusted if needed.

Results and impact:
The results at all partner schools are a shared level 2 curriculum. At the same time all involved Level 2 teachers have more tools, tips and tops for supervising Level 2 students.
Level 2 students are digitally skilled, can digitally draw, 3D print, manage files in Drives / Clouds, set up conference calls and use English more intensively as a second language. These students are more soft-skilled in listening, dialogue instead of overshouting, collaborating, problemsolving, intercultural communication and better equiped as European digital citizen.

Longer term benefits:
A different way of learning. Outside and inside the classroom. A visible and proud result. Made together. After successfully completing this project there will be a shared curriculum, a blue print to invite more schools, students and partners to work with this method and benefit from this groundwork. The end of this project is the start of the next.

EU Grant (Eur)

Funding of the project from EU: 239720 Eur

Project Coordinator

Nova College & Country: NL

Project Partners

  • CFAI Adamic
  • Berufsbildende Schulen Soltau
  • Teknikum