Put STEAM Fostered Skills in the Hands of New Generations’ Pupils via Web 2.0 Tools Erasmus Project
General information for the Put STEAM Fostered Skills in the Hands of New Generations’ Pupils via Web 2.0 Tools Erasmus Project
Project Title
Put STEAM Fostered Skills in the Hands of New Generations’ Pupils via Web 2.0 Tools
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Gender equality / equal opportunities; Key Competences (incl. mathematics and literacy) – basic skills
Project Summary
The Erasmus plus project ”STEAM + WEB 2.0 tools = CREATIVE MINDS” brings together Portuguese, Spanish, Italian and Turkish primary schools that give preschool education, too. All of them are non profit and public schools. According to a research of EU 2017, STEAM occupations are growing at 17%, while other occupations are growing at 9.8%. STEAM workers play a key role in the sustained growth and stability of the economy, and are a critical component. We aim to provide students successful future career. The result of the need analysis survey is that 60% of the students of the participating schools describe topics including science, math and engineering as complex and difficult to conceive and learn, in contrast they feel self- confident and find easy to engage with ICT and love computer games so we’ll use the most innovative and technologial tool -web 2.0 tools- which will take their interest to the lessons and reinforce the students’ STEAM skills. We aim to reduce this percentage in the final evaluation survey and ensure 75% of the students will have positive attitude towards science and maths lessons, be suucessful and enjoy the lesons, provide gender equality in STEAM professions where we aim to see more women in jobs related to STEM, ensure disadvantaged children have 21st century skills as much as the advantaged pupils have. We aim to promote children’s STEAM (science, technology, engineering, art, math) skills by organizing discovery-learning lessons via web 2.0 tools, provide pupils to have competences such as deep-thinking, commenting skills, questioning, critical thinking, self and social awareness, foreign language skills, problem solving, guessing, learning through trial and error method, entrepreneurship, focus, productivity, persistence, courage to try new things, processing, determination, digital and cultural literacy, European awareness, self-confidence, communication, collaboration, brainstorming, exploring, creativity. Teachers using Web 2.0 tools wil bring different activities to the classrooms and STEAM education. They’ll adjust and shape the classrooms and teaching materials, methods according to students of new generation. The skills the teachers will develop are ICT, digital literacy, foreign language, applying, evaluating, Eurepean awareness, critical thinking, project and team management, coaching, knowledge-sharing, innovative practices in STEAM education. Teachers will explore the new era of technology so that they’ll respond to the educational needs of 21st century children. They’ll update themselves. As STEAM skills are the fundamental part of basic skills, all participating partners wish to initiate perfect exchange and sharing process. The methodology in the project is that the project is based on 4 themes in game based and interactive learning: First theme is ”Learn computer science via Coding with 3d objects and characters for STEAM”. Second theme is ”Drag, design, create and prepare the ground for gender (woman-man) equality in STEAM professions.” Third theme is ”Augmented reality for STEAM”. Forth theme is ”Interact, discover and learn with science, marths, art simulations for STEAM”. Regular communication will be done by padlet (team communication web 2.0 tool), email, eTwinning, facebook group, skype, twinspace in etwinning. There’ll be four obligatory ”mid term meetings” (between the learning, teaching activities) via Skype. There’ll be project and output introductory seminars (2 times), presentations (5 times), informational and evaluation meetings within project teams in their instutions (3 times), monthly newsletters and reportings, evaluation surveys (3 times). Training, teaching and learning activities will provide added value to the realization of project objectives. The outputs are facebook and etwinning group, twinspace, padlet, stem visits, need analysis, process and success evaluation surveys, STEAM lesson in a week, teachers’ talking STEAM via ”slidetalk.net”, presentations in youtube, ”code.org” creations by students, asking STEAM questions via ”spiral.ac”, project blog, website, poster, logo, timeline, monthly reportings and newsletters, posters, cube and calendar, interactive activities, simulations, the creations to be done in LTT activities. Teachers, students, parents all over local, regional, national schools will reach the links via special network between the schools, newsletters, email, posters, local media and newspaper. European and international teachers, students, parents will obtain the outcomes via eTwinning. Teachers will replace former ways of teaching by innovative concepts strengthening pupils’ STEAM skills. The quality of pupils, pedagogues, schools all over Europe and the world will be enhanced as a long term benefit. The project will be working with approximately 600 children and 40 pedagogues from 4 countries. At least 72 mobilities will be realized in the project during 4 learning, teaching, training activities.
Project Website
https://steamproject2018.weebly.com/
EU Grant (Eur)
Funding of the project from EU: 59100 Eur
Project Coordinator
GERMENCIK YEDIEYLUL ILKOKULU & Country: TR
Project Partners
- Istituto Comprensivo di Lerici
- CEIP BLAS INFANTE
- Agrupamento de Escolas Lapiás

