STEAM via Robotics Erasmus Project

General information for the STEAM via Robotics Erasmus Project

STEAM via Robotics Erasmus Project
September 14, 2022 12:00 am
1

Project Title

STEAM via Robotics

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : School Exchange Partnerships

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; Gender equality / equal opportunities; New innovative curricula/educational methods/development of training courses

Project Summary

STEAM via Robotics for Girls is designed for the creation of educational models for bullying prevention and overcoming the gender stereotypes in science, using educational robotics to teach STEAM (Science, Technology, Engineering, Art and Math) to learners aged from 7 to 11. This 2 years project will create a network aimed at developing a methodology and innovative teaching models that will be widely tested, with the aim to obtain the the stable integration of the method in the teaching practice of the involved schools.
The project has also other general and specific objectives: to encourage girls’ interest in scientific subjects and motivate them to start a career in this area, to train teachers and parents in educational robotics according to an ethical and socializing model.

The project will work along two main directives so as to increase its influence in society: from bottom through schools and from above through institutions.
The project will improve teachers’ skills in the STEAM and will promote the implementation of teaching strategies based on robotics, on cooperative and proximal learning and on flipped classroom; through this dynamics it will be possible to work on the relational mechanism that can prevent bullying and ease the social inclusion.
The first year of the project will focus on teachers’ training: a first group will follow a direct training and then they will hold workshops that will involve other teachers. Thanks to the training received, teachers will begin to design, structure and experiment in the classes educational robotics activities that will be collected and made available to other interested teachers. All the training materials produced during project will be available on an online platform as open educational resources (OER).
At the end of the project we will create an online platform where the stakeholders (mostly teachers) can share their experiences and materials. Not only the partner schools will be members of this platform; other schools and teachers from all over the Europe will be there as well. During the project activities the students will be active and this will lead them to increase their interest in scientific subjects. In the project there will be local and international teacher trainings and workshops. From all partners at least 100 students will participate in these activities and this will help to increase their skills in STEAM and robotics. Lastly, students especially girls, will be more interested in STEAM as they will be exposed to STEAM activities more.
The objectives of encouraging students’ interest in scientific subjects, stimulating the learning of STEAM and increasing of teachers’ skills within the STEAM are directly linked to the first priority we have chosen. Training teachers and students in educational robotics and creating a European network that promotes the prevention of bullying through the use of educational robotics objectives are examples of innovative practises in a digital era as they promote using digital skills and devices. By increasing teachers’ skills within STEAM, the creation of a European network will strenghten teachers’ profiles within the profession.
The students learn to activate their logical thinking skills for working robot designs by using their problem solving skills and preparing flow diagrams. With these achievements, they develop their analytical thinking skills and have a productive and enjoyable time. The approach of the project promoted by the activities is based on learning by doing and on the real world problem, the use of real life examples, the search for solutions through a shared problem solving strategy is an approach that favors the development of metacognitive skills necessary for STEAM subjects, in particular for girls and students with difficulties, motivating them to pursue a career in these fields. Moreover, there are a number of research projects that show that cooperative activities reduce the amount of bullying among peers. In this context the aim of this project is to promote students to get involved in STEAM activities and to reduce the amount of bullying and cyberbullying by using robotic coding activities.
There will be 5 international activities in the project. These activities are;
Teacher Workshop,Teacher Training on Robotics vs. Bullying,Teacher Training on Robotics for STEAM, Robotics Olympics and STEAM Festival.

EU Grant (Eur)

Funding of the project from EU: 110544 Eur

Project Coordinator

HOLMLEIGH PRIMARY SCHOOL & Country: UK

Project Partners

  • Usak Bilim ve Sanat Merkezi
  • Cooperativa de Enseñanza Salceda. CEIPS Susarte
  • Panevezio rajono Velzio gimnazija
  • Evrenseki Ahmet Koseoglu Ilkokulu