Excellence in Esport Education Erasmus Project

General information for the Excellence in Esport Education Erasmus Project

Excellence in Esport Education Erasmus Project
September 14, 2022 12:00 am
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Project Title

Excellence in Esport Education

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for vocational education and training

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Pedagogy and didactics; ICT – new technologies – digital competences

Project Summary

Electronic sport (esport) is a popular and rapidly growing phenomena all over the world today, and just as traditional sports, it attracts people of all ages and of all levels. In recent years it has been possible to attend esport profiles at upper secondary schools, just like for example football or hockey schools, thus making esport a big part of the students’ everyday life, as well as their studies.

The Swedish, Finnish and Norwegian vocational schools who are running this project have had esport profiles for several years, and they all has seen that the integration of esport into regular school has increased motivation, integration and the graduation rate if its handled didactically and pedagogically well by educators. However, they have also discovered that the lack of standardised classes and learning goals is something that is an impediment for the further development of esport in schools.

The goal for this project is to develop tested and evaluated course content and assignments connected to the esports classes, which is something that do not exist today. This is a great lack since it makes it difficult to work with a standardized and professional course content in esports.

In this project two teachers from each school will meet three times to develop three VET esport courses; 1) Tactics and Planning, 2) Health and Life Management and 3) Multicultural Teamwork and Gender Equality. All courses will be piloted with five students and one teacher in Finland, Norway and Sweden. Based on feedback from the pilots the educational material will be developed even further. Standards for the connection of the courses to national curricula of the participating countries will be made. In the project we also raise awareness and increase knowledge of healthy and professional esport on a national level. On the European level we aim to enlarge this VET esport education network for further development in the future.

EU Grant (Eur)

Funding of the project from EU: 56130 Eur

Project Coordinator

Teknikum & Country: SE

Project Partners

  • Svenska Framtidsskolan i Helsingforsregionen Ab
  • Arna vidaregåande skule