#NarcisussMeetsPandora: young people’s portraits on social media Erasmus Project

General information for the #NarcisussMeetsPandora: young people’s portraits on social media Erasmus Project

#NarcisussMeetsPandora: young people’s portraits on social media Erasmus Project
September 14, 2022 12:00 am
1

Project Title

#NarcisussMeetsPandora: young people’s portraits on social media

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Inclusion – equity; Creativity and culture; ICT – new technologies – digital competences

Project Summary

#NarcissusMeetsPandora is an INNOVATIVE ARTS-BASED PRACTICE THAT TAKES UP DIGITAL TECHNOLOGIES AS TOOLS FOR YOUTH TO CRITICALLY AND SOCIALLY ENGAGE IN THE SOCIAL MEDIA CONTENTS PRODUCTION.

#NarcissusMeetsPandora addresses crucial concerns of today’s society related to digital competences, social inclusion and education. It faces young people’s lack of capacity to produce and analyse visual media content and lack of training on digital skills by teachers and school education plans. In a changing society, social sustainability calls for the involvement of young people in creative and dynamic learning processes, taking advantage of intercultural dialogue to value diversity and positive attitude.
The project aims to develop digital skills and social engagement in an innovative way, by providing high-quality skills for stimulating the reflection and creative expression, working directly with young people’s digital portraits, starting from an intrinsic habit to develop a critical and efficient pedagogical experience.
FIRST RESULT expected is that young people are capable of producing images that represent themselves and others through digital technologies with confidence and responsibility.
SECOND RESULT expected is that young people use social media to address social, ethnic and cultural diversity, to make a positive change for communities across Europe.
THIRD RESULT expected is that teachers and youth workers feel empowered to use digital skills as a transformation tool that provides social inclusion.

WHO IS IT ADDRESSED TO
Students/young people aged between 12 and 19 years old, an age range that embraces passage from children to youth, as well as from the beginning of using social media and mobile devices to its daily and common use. Young people with less opportunities and at risk of social exclusion will be particularly targeted.
Teachers/youth workers, as they perform a privileged role in youth education and need to develop competences to work digital and visual references in social media.
Policy makers and the general public to raise awareness to the projects work, contributing to a more inclusive Europe.

RESULTS ACHIEVEMENT: ACTIVITIES & METHODOLOGY
The project aims to create integrated activities to accomplish its objectives. They’ll be developed and performed by all partners according to expertise areas.
A FRAMEWORK for any EU institution in developing youth work related to social inclusion, the use of social media or portrait photography. A transversal tool that puts in relation different expertise areas and assesses the impact of this project through its activities.
ARTS-BASED WORKSHOP ACTIVITIES, a set of empathic and creative approaches to media and visual literacy incorporating intercultural dialogue, that will be developed and performed with students/young people and their teachers/youth workers.
An ONLINE EXHIBITION and a PHYSICAL EXHIBITION to disseminate workshop’s artistic results, both to policy makers and the general public.
A DIGITAL TOOLKIT, for training and learning the arts-based activities set as digital tools to accompany students/young people and their teachers/youth workers. This toolkit promotes empowerment of youth’s means of representation and enhances the critical quality and social impact of youth work online.
An EDUCATOR’S GUIDE, presenting the toolkit and assisting teachers/youth educators with extensive knowledge regarding the areas that the toolkit explores: digital competences in social media, visual literacy and individual and social identities in youth. It will allow the digital toolkit to be used and spread in schools and other non-formal education youth institutions.
To develop an impact evaluation system that can be tested during the project’s pilot implementation, the project produces an EVALUATION KIT and a FORMATIVE EVALUATION of the project’s pilot implementation. It also accomplishes an adequate process of dissemination by creating evidence of the approach used in the project. Its expected impact is therefore increasing the capability of disseminating the project with quality, towards maximizing its social value creation.

DISSEMINATION & SUSTAINABILITY
Each project partner will work with at least 50 students/young people and teachers/youth workers in the pilot implementation phase. In national multiplier events at least 350 persons will participate, from teachers/ youth workers to national policy makers and, in physical exhibitions, around 500 visitors from the general public. Considering the high digital dissemination capacity of the partnership, the online exhibition reaches a much greater audience.
#NarcissusMeetsPandora will provide schools, educational, cultural and governmental institutions the project’s tools and establish partnerships and activities that will guarantee the project’s continuity beyond its completion.

EU Grant (Eur)

Funding of the project from EU: 245382 Eur

Project Coordinator

Fundação Manuel Leão & Country: PT

Project Partners

  • DOCUMENTA CREACIONES MULTIMEDIA AVANZADAS SL
  • UNIVERSIDADE DO PORTO
  • National Museum of Contemporary Art, Athens (EMST)
  • STICHTING THE EUROPEAN REGIONAL COUNCIL OF INSEA
  • Cultureghem