FOSTERING INDUSTRY 4.0 AND 3D TECHNOLOGIES THROUGH SOCIAL ENTREPRENEURSHIP: AN INNOVATIVE PROGRAMME FOR A SUSTAINABLE FUTURE– 3D2ACT Erasmus Project
General information for the FOSTERING INDUSTRY 4.0 AND 3D TECHNOLOGIES THROUGH SOCIAL ENTREPRENEURSHIP: AN INNOVATIVE PROGRAMME FOR A SUSTAINABLE FUTURE– 3D2ACT Erasmus Project
Project Title
FOSTERING INDUSTRY 4.0 AND 3D TECHNOLOGIES THROUGH SOCIAL ENTREPRENEURSHIP: AN INNOVATIVE PROGRAMME FOR A SUSTAINABLE FUTURE– 3D2ACT
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Social entrepreneurship / social innovation; New innovative curricula/educational methods/development of training courses
Project Summary
Digitization and industry 4.0 are perhaps the most important drivers behind the profound transformation of the labour market, the way people work and the new digital skills required to meet the needs of the digitalized market. VET is valued for fostering job-specific and transversal skills, facilitating the transition into employment and maintaining and updating the skills of the workforce according to sectoral, regional and local needs.
The 3D2ACT project proposal addresses three main priorities of the Erasmus+ Programme as shown below:
VET: Further strengthening key competences in initial and continuing VET
VET: Supporting the uptake of innovative approaches and digital technologies for teaching and learning
HORIZONTAL: Supporting educators, youth workers, educational leaders and supporting staff
Although over 13 million learners are engaged in VET each year, VET remains a second choice for many students and parents, and it is usually linked to low-achievers. VET needs to increase its attractiveness through quality provision and flexible organization, allowing progression to higher vocational or academic learning, and closer links with the world of work.
Based on the above the 3D2ACT project will support VET trainers and educators in an attempt to strengthen their profiles with the acquisition of new skills, the development of targeted material, the collection of tools and resources, while at the same time it will create opportunities for linking VET schools with the labour market building on synergies and partnerships with established organizations using industry 4.0 and automation or 3D printing and robotics.
The key competences to be promoted as part of the 3D2ACT project are:
– 3D design, modeling and printing skills (3D-P) which appear to be missing from VET curricula and are currently needed to enter the labour market and be included in VET job profiles. 3D-P is currently seen as a cornerstone of the industrial shift towards advanced manufacturing, creating opportunities for employment, value creation, and reallocation of manufacturing production back to Europe
– targeted ‘wide and deep’ digital competences, as purported by the 2018 Digital Action Plan: coding, robotics and STEAM skills based on a cross-curricular approach away from subject boundaries
– Entrepreneurial skills, but with a social impact as they are responding to social challenges/needs and have a benefit for the community, the environment or the culture. Having an entrepreneurial mindset is a great advantage in today’s job market, since it is what makes ideas come true and become a reality. Creativity is the engine of entrepreneurship.
Other important information:
– Duration: 30 months
– Partners: 7 active partners representing Greece, Cyprus, Spain, Italy and Netherlands
– Partnership status: EU Network, Regional Public Authority, University, Scientific Research Centre, VET School, NGO Social Enterprise
– Target groups: VET trainers/ teachers, School leaders and VET students
– Intellectual Outputs: 5 outputs which include an interactive and dynamic platform, educational pack, augmented reality game etc.
– Multiplier Events: 6 events to be organised (The 2 Greek partners from Crete will organize a joint Multiplier event with 50 people)
– C1 activity: Blended Learning Mobility of Students accompanied with their VET trainers
EU Grant (Eur)
Funding of the project from EU: 320768 Eur
Project Coordinator
NATIONAL CENTER FOR SCIENTIFIC RESEARCH “DEMOKRITOS” & Country: EL
Project Partners
- European Digital Learning Network
- POLITEKNIKA IKASTEGIA TXORIERRI S.COOP
- STICHTING INCUBATOR
- A & A Emphasys Interactive Solutions Ltd
- PANEPISTIMIO KRITIS
- PERIFERIAKI DIEFTHINSI PROTOVATHMIAS KAI DEFTEROVATHMIAS EKPAIDEFSIS KRITIS

