Mobile Learning Communities Erasmus Project
General information for the Mobile Learning Communities Erasmus Project
Project Title
Mobile Learning Communities
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for youth
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Youth (Participation, Youth Work, Youth Policy) ; ICT – new technologies – digital competences
Project Summary
Youth work is presented with major challenges in a world where face to face meetings can no longer be taken for granted. Still, young people need to continue to learn skills such as digital competencies, employability, how to engage in public life, and to become well rounded participants in society. The Mobile Learning Communities project will empower young people to create and share dynamic content tailored to their local context and at the same time allow them to access exciting learning opportunities whilst out and about in their communities.
The objectives are 1) to train young people in dynamic digital content creation through blended learning techniques. 2) to empower young people to use that content for social good. 3) to train youth workers in embedding the Mobile Learning Communities system in their local context 4) to provide themed place-based learning opportunities for young people and 5) to provide a suite of learning analytics to the youth workers based on the young people’s activities within the community.
These objectives will be met through a training programme and an innovative system of quick response (QR) codes which when scanned can return different results filtered by subject type, topic, language or activity.
The target groups are primarily youth and youth workers. Other members of the community would also benefit from the project as there will be some public activities behind the codes including content generated by young people, for example a youth group could challenge the local community to a litter pick, to reduce plastic waste, to share a painting of a local landmark on social media or to complete a fitness challenge. Likewise a youth worker can set challenges around for example entrepreneurship, civic engagement or employment skills only accessible to specific group of young people. The content would be different depending on who scanned the code.
Our young people have been severely disadvantaged by the ongoing pandemic. Whilst they may not have been hit badly by the health implications , the other consequences are wide reaching. the impact on education, civic engagement and participation and access to work experience to name just a few will continue to have an effect for years to come.
The European Youth Blueprint to recovery recommends moving to a more holistic approach to social inclusion as well as increasing support to quality citizenship education. In terms of youth participation it calls for broader recognition of innovative forms of participation both on and offline. The Mobile Learning Communities project offers an alternative to online learning where young people are stuck at home behind a computer screen by taking learning out into towns, linking learning opportunities to physical places.
We aim to directly engage a minimum of 100 young people and 20 youth workers in the initial stages of the project, this number will likely quadruple as the project progresses. The project will also engage a large number of community actors and stakeholders.
For the youth participants it will further develop their digital skills and competencies in citizenship as well as having an impact on their health and well being. For youth workers and leaders it will improve digital skills and ability to interact with youth in interesting and engaging ways.
For businesses and community groups, local councils and other stakeholders it will further develop their dialogue with youth organisations, and the resources to develop projects and initiatives at local level. Furthermore young people and youth organisations will become involved in planning community challenges, strengthening the capacity for change. Similarly for the youth and community organisation and SMEs involved in the project it will strengthen their capacity to initiate change at a local and regional level
For young people and especially for those at risk of social exclusion and living in communities with high levels of unemployment and social issues, it
will empower them to plan and organise activities within the community for social progress and change. It will also provide them with new skills and
competences which may allow them to access to employment. Furthermore it will provide them with ideas and a stimulus for civic, social entrepreneurial and other actions within their communities.
EU Grant (Eur)
Funding of the project from EU: 206140 Eur
Project Coordinator
PONTYDYSGU LIMITED & Country: UK
Project Partners
- CENTER FOR INTERCULTURAL DIALOGUE ASSOCIATION
- ACTIVE CITIZENS PARTNERSHIP
- PISTES SOLIDAIRES
- Ynysybwl Regeneration Partnership

